annotate urogue/maze.c @ 263:08057be02f47

UltraRogue: make scorefile location configurable.
author John "Elwin" Edwards
date Wed, 15 Feb 2017 20:38:12 -0500
parents c495a4f288c6
children
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1 /*
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2 maze.c - functions for dealing with armor
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include "rogue.h"
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17
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18 static char *frontier;
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19 static char *bits;
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20 static int urlines;
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21 static int urcols;
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22
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23 /*
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24 domaze()
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25 Draw the maze on this level.
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26 */
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27
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28 void
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29 do_maze(void)
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30 {
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31 int i, least;
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32 struct room *rp;
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33 struct linked_list *item;
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34 struct object *obj;
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35 struct thing *mp;
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36 int treas;
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37 coord tp;
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38
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39 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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40 {
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41 rp->r_nexits = 0; /* no exits */
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42 rp->r_flags = ISGONE; /* kill all rooms */
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43 rp->r_fires = 0; /* no fires */
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44 }
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45
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46 rp = &rooms[0]; /* point to only room */
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47 rp->r_flags = ISDARK; /* mazes always dark */
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48 rp->r_pos.x = 0; /* room fills whole screen */
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49 rp->r_pos.y = 1;
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50 rp->r_max.x = COLS - 1;
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51 rp->r_max.y = LINES - 3;
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52 draw_maze(); /* put maze into window */
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53
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54 /* add some gold to make it worth looking for */
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55
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56 item = spec_item(GOLD, 0, 0, 0);
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57 obj = OBJPTR(item);
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58 obj->o_count *= (rnd(10) + 5); /* add in one large hunk */
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59
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60 do
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61 {
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62 rnd_pos(rp, &tp);
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63 }
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64 while( mvwinch(stdscr, tp.y, tp.x) != FLOOR);
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65
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66 obj->o_pos = tp;
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67 add_obj(item, tp.y, tp.x);
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68
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69 /* add in some food to make sure he has enough */
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70
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71 item = spec_item(FOOD, 0, 0, 0);
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72 obj = OBJPTR(item);
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73
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74 do
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75 {
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76 rnd_pos(rp, &tp);
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77 }
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78 while( mvwinch(stdscr, tp.y, tp.x) != FLOOR);
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79
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80 obj->o_pos = tp;
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81 add_obj(item, tp.y, tp.x);
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82
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83 if (rnd(100) < 5) /* 5% for treasure maze level */
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84 {
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85 treas = TRUE;
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86 least = 20;
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87 debug("Treasure maze.");
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88 }
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89 else /* normal maze level */
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90 {
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91 least = 1;
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92 treas = FALSE;
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93 }
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94
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