Mercurial > hg > early-roguelike
annotate rogue4/rogue.h @ 259:096d3cfd9afd
UltraRogue: add the -n option.
author | John "Elwin" Edwards |
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date | Thu, 09 Feb 2017 16:29:45 -0500 |
parents | 2dcf10d45d5b |
children | d3968e9cb98d |
rev | line source |
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 5.2 (Berkeley) 5/10/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 typedef struct { |
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14 const char *st_name; |
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15 const int st_value; |
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16 } STONE; |
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17 |
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18 extern const char *rainbow[]; |
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19 extern const STONE stones[]; |
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20 extern const char *sylls[]; |
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21 extern const char *wood[]; |
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22 extern const char *metal[]; |
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23 |
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24 #define NCOLORS 27 |
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25 #define NSYLLS 159 |
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26 #define NSTONES 26 |
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27 #define NWOOD 33 |
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28 #define NMETAL 22 |
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29 |
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30 /* |
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31 * Maximum number of different things |
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32 */ |
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33 #define MAXDAEMONS 20 |
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34 #define MAXROOMS 9 |
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35 #define MAXTHINGS 9 |
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36 #define MAXOBJ 9 |
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37 #define MAXPACK 23 |
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38 #define MAXTRAPS 10 |
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39 #define AMULETLEVEL 26 |
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40 #define NUMTHINGS 7 /* number of types of things */ |
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41 #define MAXPASS 13 /* upper limit on number of passages */ |
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42 |
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43 /* |
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44 * return values for get functions |
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45 */ |
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46 #define NORM 0 /* normal exit */ |
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47 #define QUIT 1 /* quit option setting */ |
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48 #define MINUS 2 /* back up one option */ |
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49 |
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50 /* |
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51 * All the fun defines |
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52 */ |
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53 #define shint char /* short integer (for very small #s) */ |
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54 #define when break;case |
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55 #define otherwise break;default |
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56 #define until(expr) while(!(expr)) |
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57 #define next(ptr) (*ptr).l_next |
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58 #define prev(ptr) (*ptr).l_prev |
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59 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x)) |
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60 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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61 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y) |
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62 #define hero player.t_pos |
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63 #define pstats player.t_stats |
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64 #define pack player.t_pack |
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65 #define proom player.t_room |
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66 #define max_hp player.t_stats.s_maxhp |
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67 #define attach(a,b) _attach(&a,b) |
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68 #define detach(a,b) _detach(&a,b) |
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69 #define free_list(a) _free_list(&a) |
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70 #ifndef max |
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71 #define max(a,b) ((a) > (b) ? (a) : (b)) |
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72 #endif |
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73 #define on(thing,flag) (((thing).t_flags & (flag)) != 0) |
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74 #undef CTRL |
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75 #define CTRL(ch) (ch & 037) |
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76 #define GOLDCALC (rnd(50 + 10 * level) + 2) |
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77 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) |
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78 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) |
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79 #define ISMULT(type) (type==POTION || type==SCROLL || type==FOOD || type==GOLD) |
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80 #define INDEX(y,x) (((x) << 5) + (y)) |
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81 #define chat(y,x) (_level[((x) << 5) + (y)]) |
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82 #define flat(y,x) (_flags[((x) << 5) + (y)]) |
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83 #define moat(y,x) (_monst[((x) << 5) + (y)]) |
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84 #define unc(cp) (cp).y, (cp).x |
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85 #ifdef WIZARD |
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86 #define debug if (wizard) msg |
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87 #endif |
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88 |
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89 /* |
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90 * Things that appear on the screens |
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91 */ |
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92 #define PASSAGE '#' |
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93 #define DOOR '+' |
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94 #define FLOOR '.' |
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95 #define PLAYER '@' |
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96 #define TRAP '^' |
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97 #define STAIRS '%' |
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98 #define GOLD '*' |
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99 #define POTION '!' |
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100 #define SCROLL '?' |
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101 #define MAGIC '$' |
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102 #define FOOD ':' |
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103 #define WEAPON ')' |
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104 #define ARMOR ']' |
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105 #define AMULET ',' |
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106 #define RING '=' |
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107 #define STICK '/' |
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108 #define CALLABLE -1 |
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109 |
215 | 110 int spread(int nm); |
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111 /* |
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112 * Various constants |
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113 */ |
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114 #define PASSWD "mTuZ7WUV9RWkQ" |
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115 #define BEARTIME spread(3) |
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116 #define SLEEPTIME spread(5) |
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117 #define HEALTIME spread(30) |
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118 #define HOLDTIME spread(2) |
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119 #define WANDERTIME spread(70) |
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120 #define BEFORE spread(1) |
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121 #define AFTER spread(2) |
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122 #define HUHDURATION spread(20) |
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123 #define SEEDURATION spread(850) |
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124 #define HUNGERTIME spread(1300) |
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125 #define MORETIME 150 |
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126 #define STOMACHSIZE 2000 |
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127 #define STARVETIME 850 |
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128 #define ESCAPE 27 |
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129 #define LEFT 0 |
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130 #define RIGHT 1 |
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131 #define BOLT_LENGTH 6 |
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132 #define LAMPDIST 3 |
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133 |
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134 /* |
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135 * Save against things |
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136 */ |
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137 #define VS_POISON 00 |
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138 #define VS_PARALYZATION 00 |
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139 #define VS_DEATH 00 |
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140 #define VS_BREATH 02 |
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141 #define VS_MAGIC 03 |
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142 |
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143 /* |
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144 * Various flag bits |
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145 */ |
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146 /* flags for rooms */ |
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147 #define ISDARK 0000001 /* room is dark */ |
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148 #define ISGONE 0000002 /* room is gone (a corridor) */ |
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149 |
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150 /* flags for objects */ |
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151 #define ISCURSED 000001 /* object is cursed */ |
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152 #define ISKNOW 0000002 /* player knows details about the object */ |
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153 #define ISMISL 0000004 /* object is a missile type */ |
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154 #define ISMANY 0000010 /* object comes in groups */ |
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155 |
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156 /* flags for creatures */ |
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157 #define CANHUH 0000001 /* creature can confuse */ |
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158 #define CANSEE 0000002 /* creature can see invisible creatures */ |
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159 #define ISBLIND 0000004 /* creature is blind */ |
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160 #define ISCANC 0000010 /* creature has special qualities cancelled */ |
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161 #define ISFOUND 0000020 /* creature has been seen (used for objects) */ |
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162 #define ISGREED 0000040 /* creature runs to protect gold */ |
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163 #define ISHASTE 0000100 /* creature has been hastened */ |
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164 #define ISHELD 0000400 /* creature has been held */ |
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165 #define ISHUH 0001000 /* creature is confused */ |
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166 #define ISINVIS 0002000 /* creature is invisible */ |
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167 #define ISMEAN 0004000 /* creature can wake when player enters room */ |
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168 #define ISREGEN 0010000 /* creature can regenerate */ |
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169 #define ISRUN 0020000 /* creature is running at the player */ |
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170 #define SEEMONST 040000 /* hero can detect unseen monsters */ |
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171 #define ISSLOW 0100000 /* creature has been slowed */ |
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172 |
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173 /* |
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174 * Flags for level map |
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175 */ |
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176 #define F_PASS 0x80 /* is a passageway */ |
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177 #define F_SEEN 0x40 /* have seen this corridor before */ |
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178 #define F_DROPPED 0x20 /* object was dropped here */ |
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179 #define F_LOCKED 0x20 /* door is locked */ |
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180 #define F_REAL 0x10 /* what you see is what you get */ |
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181 #define F_PNUM 0x0f /* passage number mask */ |
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182 #define F_TMASK 0x07 /* trap number mask */ |
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183 |
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184 /* |
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185 * Trap types |
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186 */ |
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187 #define T_DOOR 00 |
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188 #define T_ARROW 01 |
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189 #define T_SLEEP 02 |
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190 #define T_BEAR 03 |
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191 #define T_TELEP 04 |
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192 #define T_DART 05 |
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193 #define NTRAPS 6 |
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194 |
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195 /* |
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196 * Potion types |
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197 */ |
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198 #define P_CONFUSE 0 |
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199 #define P_PARALYZE 1 |
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200 #define P_POISON 2 |
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201 #define P_STRENGTH 3 |
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202 #define P_SEEINVIS 4 |
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203 #define P_HEALING 5 |
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204 #define P_MFIND 6 |
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205 #define P_TFIND 7 |
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206 #define P_RAISE 8 |
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207 #define P_XHEAL 9 |
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208 #define P_HASTE 10 |
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209 #define P_RESTORE 11 |
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210 #define P_BLIND 12 |
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211 #define P_NOP 13 |
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212 #define MAXPOTIONS 14 |
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213 |
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214 /* |
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215 * Scroll types |
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216 */ |
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217 #define S_CONFUSE 0 |
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218 #define S_MAP 1 |
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219 #define S_HOLD 2 |
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220 #define S_SLEEP 3 |
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221 #define S_ARMOR 4 |
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222 #define S_IDENT 5 |
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223 #define S_SCARE 6 |
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224 #define S_GFIND 7 |
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225 #define S_TELEP 8 |
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226 #define S_ENCH 9 |
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227 #define S_CREATE 10 |
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228 #define S_REMOVE 11 |
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229 #define S_AGGR 12 |
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230 #define S_NOP 13 |
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231 #define S_GENOCIDE 14 |
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232 #define MAXSCROLLS 15 |
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233 |
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234 /* |
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235 * Weapon types |
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236 */ |
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237 #define MACE 0 |
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238 #define SWORD 1 |
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239 #define BOW 2 |
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240 #define ARROW 3 |
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241 #define DAGGER 4 |
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242 #define TWOSWORD 5 |
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243 #define DART 6 |
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244 #define CROSSBOW 7 |
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245 #define BOLT 8 |
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246 #define SPEAR 9 |
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247 #define FLAME 10 /* fake entry for dragon breath (ick) */ |
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248 #define MAXWEAPONS 10 /* this should equal FLAME */ |
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249 |
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250 /* |
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251 * Armor types |
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252 */ |
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253 #define LEATHER 0 |
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254 #define RING_MAIL 1 |
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255 #define STUDDED_LEATHER 2 |
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256 #define SCALE_MAIL 3 |
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257 #define CHAIN_MAIL 4 |
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258 #define SPLINT_MAIL 5 |
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259 #define BANDED_MAIL 6 |
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260 #define PLATE_MAIL 7 |
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261 #define MAXARMORS 8 |
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262 |
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263 /* |
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264 * Ring types |
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265 */ |
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266 #define R_PROTECT 0 |
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267 #define R_ADDSTR 1 |
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268 #define R_SUSTSTR 2 |
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269 #define R_SEARCH 3 |
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270 #define R_SEEINVIS 4 |
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271 #define R_NOP 5 |
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272 #define R_AGGR 6 |
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273 #define R_ADDHIT 7 |
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274 #define R_ADDDAM 8 |
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275 #define R_REGEN 9 |
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276 #define R_DIGEST 10 |
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277 #define R_TELEPORT 11 |
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278 #define R_STEALTH 12 |
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279 #define R_SUSTARM 13 |
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280 #define MAXRINGS 14 |
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281 |
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282 /* |
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283 * Rod/Wand/Staff types |
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284 */ |
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285 |
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286 #define WS_LIGHT 0 |
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287 #define WS_HIT 1 |
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288 #define WS_ELECT 2 |
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289 #define WS_FIRE 3 |
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290 #define WS_COLD 4 |
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291 #define WS_POLYMORPH 5 |
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292 #define WS_MISSILE 6 |
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293 #define WS_HASTE_M 7 |
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294 #define WS_SLOW_M 8 |
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295 #define WS_DRAIN 9 |
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296 #define WS_NOP 10 |
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297 #define WS_TELAWAY 11 |
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298 #define WS_TELTO 12 |
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299 #define WS_CANCEL 13 |
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300 #define MAXSTICKS 14 |
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301 |
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302 /* |
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303 * Now we define the structures and types |
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304 */ |
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305 |
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306 /* |
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307 * Help list |
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308 */ |
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309 |
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310 struct h_list { |
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311 char h_ch; |
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312 char *h_desc; |
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313 }; |
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314 |
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315 /* |
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316 * Coordinate data type |
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317 */ |
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318 typedef struct { |
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319 shint x; |
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320 shint y; |
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321 } coord; |
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322 |
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323 /* daemon/fuse data type */ |
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324 |
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325 struct delayed_action { |
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326 int d_type; |
228 | 327 void (*d_func)(); |
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328 int d_arg; |
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329 int d_time; |
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330 }; |
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331 |
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332 /**/ |
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333 |
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334 typedef unsigned int str_t; |
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335 |
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336 /* |
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337 * Stuff about magic items |
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338 */ |
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339 |
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340 struct magic_item { |
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341 const char *mi_name; |
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342 shint mi_prob; |
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343 short mi_worth; |
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344 }; |
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345 |
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346 /* |
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347 * Room structure |
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348 */ |
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349 struct room { |
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350 coord r_pos; /* Upper left corner */ |
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351 coord r_max; /* Size of room */ |
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352 coord r_gold; /* Where the gold is */ |
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353 int r_goldval; /* How much the gold is worth */ |
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354 short r_flags; /* Info about the room */ |
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355 shint r_nexits; /* Number of exits */ |
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356 coord r_exit[12]; /* Where the exits are */ |
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357 }; |
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358 |
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359 /* |
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360 * Structure describing a fighting being |
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361 */ |
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362 struct stats { |
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363 str_t s_str; /* Strength */ |
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364 long s_exp; /* Experience */ |
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365 shint s_lvl; /* Level of mastery */ |
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366 shint s_arm; /* Armor class */ |
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367 short s_hpt; /* Hit points */ |
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368 char s_dmg[16]; /* String describing damage done */ |
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369 shint s_maxhp; /* Max hit points */ |
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370 }; |
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371 |
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372 /* |
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373 * Structure for monsters and player |
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374 */ |
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375 union thing { |
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376 struct { |
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377 union thing *_l_next, *_l_prev; /* Next pointer in link */ |
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378 coord _t_pos; /* Position */ |
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379 bool _t_turn; /* If slowed, is it a turn to move */ |
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380 unsigned char _t_type; /* What it is */ |
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381 char _t_disguise; /* What mimic looks like */ |
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382 char _t_oldch; /* Character that was where it was */ |
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383 coord *_t_dest; /* Where it is running to */ |
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384 short _t_flags; /* State word */ |
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385 struct stats _t_stats; /* Physical description */ |
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386 struct room *_t_room; /* Current room for thing */ |
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387 union thing *_t_pack; /* What the thing is carrying */ |
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388 int _t_reserved; |
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389 } _t; |
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390 struct { |
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391 union thing *_l_next, *_l_prev; /* Next pointer in link */ |
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392 shint _o_type; /* What kind of object it is */ |
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393 coord _o_pos; /* Where it lives on the screen */ |
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394 char *_o_text; /* What it says if you read it */ |
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395 char _o_launch; /* What you need to launch it */ |
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396 char _o_damage[8]; /* Damage if used like sword */ |
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397 char _o_hurldmg[8]; /* Damage if thrown */ |
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398 shint _o_count; /* Count for plural objects */ |
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399 shint _o_which; /* Which object of a type it is */ |
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400 shint _o_hplus; /* Plusses to hit */ |
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401 shint _o_dplus; /* Plusses to damage */ |
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402 short _o_ac; /* Armor class */ |
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403 short _o_flags; /* Information about objects */ |
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404 shint _o_group; /* Group number for this object */ |
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405 } _o; |
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406 }; |
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407 |
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408 typedef union thing THING; |
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409 |
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410 #define l_next _t._l_next |
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411 #define l_prev _t._l_prev |
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412 #define t_pos _t._t_pos |
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413 #define t_turn _t._t_turn |
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414 #define t_type _t._t_type |
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415 #define t_disguise _t._t_disguise |
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416 #define t_oldch _t._t_oldch |
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417 #define t_dest _t._t_dest |
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418 #define t_flags _t._t_flags |
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419 #define t_stats _t._t_stats |
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420 #define t_pack _t._t_pack |
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421 #define t_room _t._t_room |
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422 #define t_reserved _t._t_reserved |
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423 #define o_type _o._o_type |
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424 #define o_pos _o._o_pos |
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425 #define o_text _o._o_text |
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426 #define o_launch _o._o_launch |
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427 #define o_damage _o._o_damage |
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428 #define o_hurldmg _o._o_hurldmg |
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429 #define o_count _o._o_count |
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430 #define o_which _o._o_which |
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431 #define o_hplus _o._o_hplus |
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432 #define o_dplus _o._o_dplus |
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433 #define o_ac _o._o_ac |
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434 #define o_charges o_ac |
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435 #define o_goldval o_ac |
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436 #define o_flags _o._o_flags |
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437 #define o_group _o._o_group |
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438 #define o_reserved _o._o_reserved |
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439 |
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440 /* |
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441 * Array containing information on all the various types of mosnters |
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442 */ |
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443 struct monster { |
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444 const char *m_name; /* What to call the monster */ |
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445 const shint m_carry; /* Probability of carrying something */ |
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446 const short m_flags; /* Things about the monster */ |
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447 struct stats m_stats; /* Initial stats */ |
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448 }; |
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449 |
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450 /* |
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451 * External variables |
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452 */ |
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453 |
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454 extern struct delayed_action d_list[20]; |
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455 |
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456 extern THING *_monst[], *cur_armor, *cur_ring[], *cur_weapon, |
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457 *lvl_obj, *mlist, player; |
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458 |
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459 extern coord delta, oldpos; |
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460 |
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461 extern struct h_list helpstr[]; |
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462 |
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463 extern struct room *oldrp, passages[], rooms[]; |
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464 |
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465 extern struct stats max_stats; |
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466 |
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467 extern struct monster monsters[]; |
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468 |
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469 extern struct magic_item p_magic[], r_magic[], s_magic[], |
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470 things[], ws_magic[]; |
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471 |
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472 /* |
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473 * Function types |
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474 */ |
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475 |
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476 coord *find_dest(), *rndmove(); |
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477 |
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478 THING *find_mons(), *find_obj(), *get_item(), *new_item(), |
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479 *new_thing(), *wake_monster(); |
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480 |
215 | 481 struct room *roomin(coord *cp); |
482 | |
483 void _attach(THING **list, THING *item); | |
484 void _detach(THING **list, THING *item); | |
485 void _free_list(THING **ptr); | |
486 bool add_haste(bool potion); | |
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487 void add_line(char *fmt, char *arg); |
215 | 488 void add_pack(THING *obj, bool silent); |
489 void add_str(str_t *sp, int amt); | |
490 void addmsg(char *fmt, ...); | |
491 void aggravate(void); | |
492 int attack(THING *mp); | |
493 void auto_save(int sig); | |
494 void call_it(bool know, char **guess); | |
495 bool cansee(int y, int x); | |
496 char *charge_str(THING *obj); | |
497 void check_level(void); | |
498 void chg_str(int amt); | |
499 void command(void); | |
500 void death(char monst); | |
501 bool diag_ok(coord *sp, coord *ep); | |
502 void discard(THING *item); | |
503 void discovered(void); | |
504 void do_daemons(int flag); | |
505 void do_fuses(int flag); | |
506 void do_motion(THING *obj, int ydelta, int xdelta); | |
507 void do_move(int dy, int dx); | |
508 void do_passages(void); | |
509 void do_rooms(void); | |
510 void do_run(char ch); | |
511 void do_zap(void); | |
512 void doctor(void); | |
513 void door_open(struct room *rp); | |
514 void drop(void); | |
515 bool dropcheck(THING *op); | |
516 void eat(void); | |
517 int encread(void *starta, int size, int inf); | |
518 void encwrite(void *starta, int size, FILE *outf); | |
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519 void end_line(void); |
215 | 520 void endmsg(void); |
521 void enter_room(coord *cp); | |
228 | 522 void extinguish(void (*func)()); |
215 | 523 void fall(THING *obj, bool pr); |
524 bool fallpos(coord *pos, coord *newpos, bool pass); | |
525 void fatal(char *s); | |
526 bool fight(coord *mp, char mn, THING *weap, bool thrown); | |
527 THING *find_obj(int y, int x); | |
528 void fire_bolt(coord *start, coord *dir, char *name); | |
529 void fix_stick(THING *cur); | |
530 void flush_type(void); | |
228 | 531 void fuse(void (*func)(), int arg, int time, int type); |
215 | 532 void genocide(void); |
533 bool get_dir(void); | |
534 THING *get_item(char *purpose, int type); | |
535 int get_str(char *opt, WINDOW *win); | |
536 void give_pack(THING *tp); | |
537 bool hit_monster(int y, int x, THING *obj); | |
538 void init_check(void); | |
539 void init_colors(void); | |
540 void init_materials(void); | |
541 void init_names(void); | |
542 void init_player(void); | |
543 void init_stones(void); | |
544 void init_things(void); | |
545 void init_weapon(THING *weap, char type); | |
546 char *inv_name(THING *obj, bool drop); | |
547 bool inventory(THING *list, int type); | |
548 void invis_on(void); | |
549 bool is_current(THING *obj); | |
550 bool is_magic(THING *obj); | |
551 bool issymlink(char *sp); | |
228 | 552 void kill_daemon(void (*func)()); |
215 | 553 void killed(THING *tp, bool pr); |
554 void leave(int sig); | |
555 void leave_room(coord *cp); | |
228 | 556 void lengthen(void (*func)(), int xtime); |
215 | 557 bool lock_sc(void); |
558 void look(bool wakeup); | |
559 void missile(int ydelta, int xdelta); | |
560 void msg(char *fmt, ...); | |
561 THING *new_item(void); | |
562 void new_level(void); | |
563 void new_monster(THING *tp, char type, coord *cp); | |
564 THING *new_thing(void); | |
565 void nohaste(void); | |
566 char *num(int n1, int n2, char type); | |
567 void open_log(void); | |
568 void open_score(void); | |
569 void option(void); | |
570 char pack_char(THING *obj); | |
571 void parse_opts(char *str); | |
572 void pick_up(char ch); | |
573 void picky_inven(void); | |
574 void playit(void); | |
575 void quaff(void); | |
576 void quit(int a); | |
577 void raise_level(void); | |
578 char randmonster(bool wander); | |
579 void read_scroll(void); | |
580 int readchar(void); | |
581 int readcharw(WINDOW *win); | |
582 void remove_monster(coord *mp, THING *tp, bool waskill); | |
583 bool restore(char *file, char **envp); | |
584 int ring_eat(int hand); | |
585 char *ring_num(THING *obj); | |
586 void ring_off(void); | |
587 void ring_on(void); | |
588 int rnd(int range); | |
589 void rnd_pos(struct room *rp, coord *cp); | |
590 int rnd_room(void); | |
591 coord *rndmove(THING *who); | |
592 int roll(int number, int sides); | |
593 void rollwand(void); | |
594 void runners(void); | |
595 void runto(coord *runner, coord *spot); | |
596 bool save(int which); | |
597 bool save_game(void); | |
598 bool save_throw(int which, THING *tp); | |
599 void score(int amount, int flags, char monst); | |
600 bool see_monst(THING *mp); | |
601 void setup(void); | |
602 void shell(void); | |
603 void show_win(WINDOW *scr, char *message); | |
604 void sight(void); | |
605 int sign(int nm); | |
228 | 606 void start_daemon(void (*func)(), int arg, int type); |
215 | 607 void start_score(void); |
608 void status(void); | |
609 bool step_ok(char ch); | |
610 void stomach(void); | |
611 void strucpy(char *s1, char *s2, int len); | |
612 void swander(void); | |
613 bool swing(int at_lvl, int op_arm, int wplus); | |
614 void take_off(void); | |
615 int teleport(void); | |
616 void total_winner(void); | |
617 char *tr_name(char type); | |
618 bool turn_see(bool turn_off); | |
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619 void turn_see_off(void); |
215 | 620 void unconfuse(void); |
621 char *unctrol(char ch); | |
622 void unlock_sc(void); | |
623 void unsee(void); | |
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624 char *vowelstr(const char *str); |
215 | 625 char *xcrypt(const char *key, const char *setting); |
626 void w_wait_for(WINDOW *win, char ch); | |
627 void wait_for(char ch); | |
628 THING *wake_monster(int y, int x); | |
629 void wanderer(void); | |
630 void waste_time(void); | |
631 void wear(void); | |
632 void whatis(bool insist); | |
633 void wield(void); | |
634 void writelog(int amount, int flags, char monst); | |
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635 |
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636 #ifdef HAVE_CONFIG_H |
51 | 637 #include "config.h" |
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638 #endif |
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639 #include "extern.h" |
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640 |
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641 #ifndef PATH_MAX |
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642 #define PATH_MAX _MAX_PATH |
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643 #endif |