Mercurial > hg > early-roguelike
annotate arogue5/encumb.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | 56e748983fa8 |
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63
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Super-Rogue" |
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9 * Copyright (C) 1984 Robert D. Kindelberger |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 int packweight(void); |
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19 |
63
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20 /* |
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21 * updpack: |
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22 * Update his pack weight and adjust fooduse accordingly |
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23 */ |
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24 void |
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25 updpack(bool getmax) |
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26 { |
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27 |
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28 reg int topcarry, curcarry; |
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29 |
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30 if (getmax) |
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31 pstats.s_carry = totalenc(); /* get total encumb */ |
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32 curcarry = packweight(); /* get pack weight */ |
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33 topcarry = pstats.s_carry / 5; /* 20% of total carry */ |
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34 if(curcarry > 4 * topcarry) { |
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35 if(rnd(100) < 80) |
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36 foodlev = 3; /* > 80% of pack */ |
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37 } else if(curcarry > 3 * topcarry) { |
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38 if(rnd(100) < 60) |
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39 foodlev = 2; /* > 60% of pack */ |
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40 } else |
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41 foodlev = 1; /* <= 60% of pack */ |
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42 pstats.s_pack = curcarry; /* update pack weight */ |
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43 } |
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44 |
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45 |
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46 /* |
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47 * packweight: |
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48 * Get the total weight of the hero's pack |
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49 */ |
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50 int |
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51 packweight(void) |
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52 { |
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53 reg struct object *obj; |
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54 reg struct linked_list *pc; |
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55 reg int weight; |
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56 |
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57 weight = 0; |
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58 for(pc = pack ; pc != NULL ; pc = next(pc)) { |
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59 obj = OBJPTR(pc); |
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60 weight += itemweight(obj); |
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61 } |
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62 if(weight < 0) /* in case of amulet */ |
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63 weight = 0; |
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64 if(ISWEARING(R_HEAVY)) |
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65 weight += weight / 4; |
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66 return(weight); |
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67 } |
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68 |
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69 |
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70 /* |
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71 * itemweight: |
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72 * Get the weight of an object |
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73 */ |
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74 int |
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75 itemweight(struct object *wh) |
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76 { |
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77 reg int weight; |
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78 reg int ac; |
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79 |
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80 weight = wh->o_weight; /* get base weight */ |
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81 switch(wh->o_type) { |
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82 case ARMOR: |
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83 /* |
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84 * subtract 10% for each enchantment |
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85 * this will add weight for negative items |
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86 */ |
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87 ac = armors[wh->o_which].a_class - wh->o_ac; |
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88 weight = ((weight*10) - (weight*ac)) / 10; |
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89 if (weight < 0) weight = 0; |
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90 when WEAPON: |
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91 if ((wh->o_hplus + wh->o_dplus) > 0) |
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92 weight /= 2; |
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93 } |
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94 if(wh->o_flags & ISCURSED) |
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95 weight += weight / 5; /* 20% more for cursed */ |
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96 weight *= wh->o_count; |
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97 return(weight); |
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98 } |
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99 |
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100 |
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101 /* |
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102 * playenc: |
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