annotate arogue5/monsters.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 56e748983fa8
children e52a8a7ad4c5
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1 /*
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2 * File with various monster functions in it
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17 #include <stdlib.h>
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18 #include <ctype.h>
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19 #include <string.h>
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20
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21
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22 /*
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23 * Check_residue takes care of any effect of the monster
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24 */
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25 void
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26 check_residue(struct thing *tp)
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27 {
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28 /*
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29 * Take care of special abilities
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30 */
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31 if (on(*tp, DIDHOLD) && (--hold_count == 0)) turn_off(player, ISHELD);
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32
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33 /* If it has lowered player, give him back a level */
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34 if (on(*tp, DIDDRAIN)) raise_level(FALSE);
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35
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36 /* If frightened of this monster, stop */
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37 if (on(player, ISFLEE) &&
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38 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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39
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40 /* If monster was suffocating player, stop it */
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41 if (on(*tp, DIDSUFFOCATE)) extinguish(suffocate);
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42
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43 /* If something with fire, may darken */
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44 if (on(*tp, HASFIRE)) {
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45 register struct room *rp=roomin(&tp->t_pos);
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46 register struct linked_list *fire_item;
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47
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48 if (rp) {
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49 for (fire_item = rp->r_fires; fire_item != NULL;
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50 fire_item = next(fire_item)) {
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51 if (THINGPTR(fire_item) == tp) {
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52 detach(rp->r_fires, fire_item);
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53 destroy_item(fire_item);
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54 if (rp->r_fires == NULL) {
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55 rp->r_flags &= ~HASFIRE;
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56 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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57 }
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58 break;
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59 }
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60 }
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61 }
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62 }
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63 }
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64
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65 /*
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66 * Creat_mons creates the specified monster -- any if 0
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67 * person: Where to create next to
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68 */
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69
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70 bool
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71 creat_mons(struct thing *person, short monster, bool report)
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72 {
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73 struct linked_list *nitem;
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74 register struct thing *tp;
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75 struct room *rp;
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76 coord *mp;
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77
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78 if (levtype == POSTLEV)
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79 return(FALSE);
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80 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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81 nitem = new_item(sizeof (struct thing));
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82 new_monster(nitem,
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83 monster == 0 ? randmonster(FALSE, FALSE)
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84 : monster,
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85 mp,
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86 TRUE);
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87 tp = THINGPTR(nitem);
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88 runto(tp, &hero);
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89 tp->t_no_move = 1; /* since it just got here, it is disoriented */
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90 carry_obj(tp, monsters[tp->t_index].m_carry/2); /* only half chance */
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91 if (on(*tp, HASFIRE)) {
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92 rp = roomin(&tp->t_pos);
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93 if (rp) {
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94 register struct linked_list *fire_item;
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95
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96 /* Put the new fellow in the room list */
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97 fire_item = creat_item();
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98 ldata(fire_item) = (char *) tp;
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99 attach(rp->r_fires, fire_item);
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100
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101 rp->r_flags |= HASFIRE;
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