annotate arogue5/scrolls.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 56e748983fa8
children
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1 /*
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2 * Read a scroll and let it happen
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <ctype.h>
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21
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22
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23 /*
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24 * let the hero get rid of some type of monster (but not a UNIQUE!)
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25 */
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26 void
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27 genocide(void)
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28 {
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29 register struct linked_list *ip;
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30 register struct thing *mp;
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31 register int i;
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32 register struct linked_list *nip;
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33 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */
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34 pres_monst=1,
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35 num_lines=2*(LINES-3);
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36 register int which_monst;
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37 char monst_name[40];
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38
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39 /* Print out the monsters */
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40 while (num_monst > 0) {
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41 int left_limit;
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42
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43 if (num_monst < num_lines) left_limit = (num_monst+1)/2;
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44 else left_limit = num_lines/2;
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45
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46 wclear(hw);
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47 touchwin(hw);
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48
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49 /* Print left column */
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50 wmove(hw, 2, 0);
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51 for (i=0; i<left_limit; i++) {
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52 sprintf(monst_name,
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53 "[%d] %c%s\n",
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54 pres_monst,
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55 monsters[pres_monst].m_normal ? ' ' : '*',
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56 monsters[pres_monst].m_name);
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57 waddstr(hw, monst_name);
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58 pres_monst++;
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59 }
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60
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61 /* Print right column */
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62 for (i=0; i<left_limit && pres_monst<=NUMMONST-NUMUNIQUE-1; i++) {
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63 sprintf(monst_name,
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64 "[%d] %c%s\n",
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65 pres_monst,
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66 monsters[pres_monst].m_normal ? ' ' : '*',
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67 monsters[pres_monst].m_name);
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68 wmove(hw, i+2, COLS/2);
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69 waddstr(hw, monst_name);
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70 pres_monst++;
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71 }
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72
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73 if ((num_monst -= num_lines) > 0) {
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74 mvwaddstr(hw, LINES-1, 0, morestr);
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75 draw(hw);
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76 wait_for(hw,' ');
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77 }
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78
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79 else {
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80 mvwaddstr(hw, 0, 0, "Which monster");
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81 if (!terse) waddstr(hw, " do you wish to wipe out");
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82 waddstr(hw, "? ");
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83 draw(hw);
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84 }
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85 }
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86
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87 get_monst:
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88 get_str(monst_name, hw);
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89 which_monst = atoi(monst_name);
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90 if ((which_monst < 1 || which_monst > NUMMONST-NUMUNIQUE-1)) {
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91 mvwaddstr(hw, 0, 0, "Please enter a number in the displayed range -- ");
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92 draw(hw);
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93 goto get_monst;
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94 }
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95
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96 /* Set up for redraw */
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97 clearok(cw, TRUE);
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98 touchwin(cw);
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99
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100 /* Remove this monster from the present level */
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101 for (ip = mlist; ip; ip = nip) {
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102 mp = THINGPTR(ip);
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103 nip = next(ip);