Mercurial > hg > early-roguelike
annotate arogue5/sticks.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | 56e748983fa8 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
218
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21 void drain(int ymin, int ymax, int xmin, int xmax); |
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22 |
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23 /* |
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24 * zap a stick and see what happens |
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25 */ |
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26 bool |
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27 do_zap(bool gotdir, int which, int flag) |
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28 { |
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29 register struct linked_list *item; |
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30 register struct object *obj = NULL; |
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31 register struct thing *tp; |
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32 register int y, x; |
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33 struct linked_list *nitem; |
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34 struct object *nobj; |
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35 bool cursed, blessed, is_stick; |
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36 |
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37 blessed = FALSE; |
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38 cursed = FALSE; |
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39 is_stick = FALSE; |
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40 |
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41 if (which == 0) { |
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42 if ((item = get_item(pack, "zap with", ZAPPABLE)) == NULL) |
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43 return(FALSE); |
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44 obj = OBJPTR(item); |
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45 |
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46 /* Handle relics specially here */ |
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47 if (obj->o_type == RELIC) { |
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48 switch (obj->o_which) { |
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49 case ORCUS_WAND: |
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50 msg(nothing); |
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51 return(TRUE); |
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52 when MING_STAFF: |
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53 which = WS_MISSILE; |
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54 when ASMO_ROD: |
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55 switch (rnd(3)) { |
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56 case 0: |
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57 which = WS_ELECT; |
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58 when 1: |
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59 which = WS_COLD; |
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60 otherwise: |
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61 which = WS_FIRE; |
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62 } |
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63 } |
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64 cursed = FALSE; |
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65 blessed = FALSE; |
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66 } |
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67 else { |
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68 which = obj->o_which; |
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69 ws_know[which] = TRUE; |
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70 cursed = (obj->o_flags & ISCURSED) != 0; |
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71 blessed = (obj->o_flags & ISBLESSED) != 0; |
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72 is_stick = TRUE; |
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73 } |
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74 } |
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75 else { |
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76 cursed = flag & ISCURSED; |
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77 blessed = flag & ISBLESSED; |
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78 } |
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79 switch (which) { /* no direction for these */ |
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80 case WS_LIGHT: |
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81 case WS_DRAIN: |
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82 case WS_CHARGE: |
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83 case WS_CURING: |
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84 break; |
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85 |
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86 default: |
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87 if (!get_dir()) |
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88 return(FALSE); |
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89 if (!gotdir) { |
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90 do { |
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91 delta.y = rnd(3) - 1; |
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92 delta.x = rnd(3) - 1; |
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93 } while (delta.y == 0 && delta.x == 0); |
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94 } |
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95 } |
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96 |
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97 if (is_stick) { |
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98 if (obj->o_charges < 1) { |
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99 msg(nothing); |
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100 return(TRUE); |
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101 } |
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102 obj->o_charges--; |
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103 } |
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