Mercurial > hg > early-roguelike
annotate arogue5/things.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | 56e748983fa8 |
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rev | line source |
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63
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
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21 int extras(void); |
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22 |
63
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23 /* |
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24 * print out the number of charges on a stick |
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25 */ |
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26 char * |
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27 charge_str(struct object *obj) |
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28 { |
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29 static char buf[20]; |
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30 |
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31 if (!(obj->o_flags & ISKNOW)) |
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32 buf[0] = '\0'; |
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33 else if (terse) |
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34 sprintf(buf, " [%d]", obj->o_charges); |
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35 else |
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36 sprintf(buf, " [%d charges]", obj->o_charges); |
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37 return buf; |
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38 } |
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39 /* |
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40 * inv_name: |
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41 * return the name of something as it would appear in an |
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42 * inventory. |
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43 */ |
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44 char * |
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45 inv_name(struct object *obj, bool drop) |
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46 { |
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47 register char *pb; |
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48 |
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49 pb = prbuf; |
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50 pb[0] = '\0'; |
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51 switch(obj->o_type) { |
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52 case SCROLL: |
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53 if (obj->o_count == 1) |
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54 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags)); |
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55 else |
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56 sprintf(pb, "%d %sscrolls ", |
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57 obj->o_count, blesscurse(obj->o_flags)); |
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58 pb = &pb[strlen(pb)]; |
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59 if (s_know[obj->o_which] || (obj->o_flags & ISPOST)) |
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60 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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61 else if (s_guess[obj->o_which]) |
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62 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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63 else |
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64 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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65 when POTION: |
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66 if (obj->o_count == 1) |
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67 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags)); |
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68 else |
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69 sprintf(pb, "%d %spotions ", |
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70 obj->o_count, blesscurse(obj->o_flags)); |
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71 pb = &pb[strlen(pb)]; |
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72 if (obj->o_flags & ISPOST) |
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73 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name); |
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74 else if (p_know[obj->o_which]) |
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75 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name, |
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76 p_colors[obj->o_which]); |
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77 else if (p_guess[obj->o_which]) |
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78 sprintf(pb, "called %s (%s)", p_guess[obj->o_which], |
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79 p_colors[obj->o_which]); |
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80 else { |
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81 pb = prbuf; |
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82 if (obj->o_count == 1) |
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83 sprintf(pb, "A%s %s potion", |
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84 vowelstr(p_colors[obj->o_which]), |
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85 p_colors[obj->o_which]); |
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86 else |
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87 sprintf(pb, "%d %s potions", |
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88 obj->o_count, p_colors[obj->o_which]); |
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89 } |
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90 when FOOD: |
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91 if (obj->o_which == 1) |
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92 if (obj->o_count == 1) |
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93 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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94 else |
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95 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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96 else |
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97 if (obj->o_count == 1) |
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98 strcpy(pb, "Some food"); |
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99 else |
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100 sprintf(pb, "%d rations of food", obj->o_count); |
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101 when WEAPON: |
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102 if (obj->o_count > 1) |