Mercurial > hg > early-roguelike
annotate arogue7/misc.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | f9ef86cf22b2 |
children | e1cd27c5464f |
rev | line source |
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1 /* |
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2 * misc.c - routines dealing specifically with miscellaneous magic |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
126 | 16 #include <stdlib.h> |
125
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17 #include <ctype.h> |
219
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18 #include <string.h> |
125
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19 #include "rogue.h" |
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20 #ifdef PC7300 |
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21 #include "menu.h" |
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22 #endif |
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23 |
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24 /* |
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25 * routines dealing specifically with miscellaneous magic |
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26 */ |
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27 |
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28 /* |
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29 * changeclass: |
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30 * Change the player's class to the specified one. |
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31 */ |
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32 |
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33 void |
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34 changeclass(int newclass) |
125
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35 { |
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36 if (newclass == player.t_ctype) { |
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37 msg("You feel more skillful."); |
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38 raise_level(); |
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39 } |
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40 else { |
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41 /* |
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42 * reset his class and then use check_level to reset hit |
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43 * points and the right level for his exp pts |
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44 * drop exp pts by 10% |
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45 */ |
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46 long save; |
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47 |
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48 msg("You feel like a whole new person!"); |
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49 |
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50 /* |
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51 * if he becomes a thief he has to have leather armor |
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52 */ |
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53 if ((newclass == C_THIEF || newclass == C_ASSASIN) && |
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54 cur_armor != NULL && |
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55 cur_armor->o_which != LEATHER && |
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56 cur_armor->o_which != STUDDED_LEATHER ) |
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57 cur_armor->o_which = STUDDED_LEATHER; |
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58 /* |
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59 * if he becomes a monk he can't wear armor |
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60 */ |
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61 if (newclass == C_MONK && cur_armor != NULL) { |
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62 cur_armor->o_ac = armors[cur_armor->o_which].a_class - |
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63 cur_armor->o_ac; |
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64 cur_armor->o_type = MM; |
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65 cur_armor->o_which = MM_PROTECT; |
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66 cur_armor->o_flags &= ~(ISPROT | ISKNOW | ISMETAL); |
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67 cur_misc[WEAR_CLOAK] = cur_armor; |
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68 cur_armor = NULL; |
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69 } |
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70 /* |
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71 * if he used to be a spell caster of some sort, kill the fuse |
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72 */ |
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73 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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74 extinguish(spell_recovery); |
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75 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) |
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76 extinguish(chant_recovery); |
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77 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && |
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78 !cur_relic[HEIL_ANKH]) |
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79 extinguish(prayer_recovery); |
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80 /* |
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81 * if he becomes a spell caster of some kind, give him a fuse |
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82 */ |
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83 if (newclass == C_MAGICIAN || newclass == C_RANGER) |
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84 fuse(spell_recovery, 0, SPELLTIME, AFTER); |
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85 if (newclass == C_DRUID || newclass == C_RANGER) |
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86 fuse(chant_recovery, 0, SPELLTIME, AFTER); |
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87 if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) |
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88 fuse(prayer_recovery, 0, SPELLTIME, AFTER); |
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89 /* |
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90 * if he's changing from a fighter then may have to change |
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