Mercurial > hg > early-roguelike
annotate arogue7/potions.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | f9ef86cf22b2 |
children | e1cd27c5464f |
rev | line source |
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1 /* |
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2 * potions.c - Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Function(s) for dealing with potions |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * add_abil is an array of functions used to change attributes. It must be |
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26 * ordered according to the attribute definitions in rogue.h. |
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27 */ |
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28 |
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29 void (*add_abil[NUMABILITIES])() = { |
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30 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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31 add_constitution, add_charisma |
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32 }; |
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33 |
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34 /* |
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35 * res_abil is an array of functions used to change attributes. It must be |
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36 * ordered according to the attribute definitions in rogue.h. |
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37 */ |
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38 |
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39 void (*res_abil[NUMABILITIES])() = { |
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40 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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41 res_constitution, res_charisma |
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42 }; |
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43 |
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44 /* |
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45 * Increase player's constitution |
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46 */ |
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47 |
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48 void |
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49 add_constitution(int change) |
125
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50 { |
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51 /* Do the potion */ |
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52 if (change < 0) { |
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53 msg("You feel less healthy now."); |
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54 pstats.s_const += change; |
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55 if (pstats.s_const <= 0) |
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56 death(D_CONSTITUTION); |
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57 } |
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58 else { |
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59 msg("You feel healthier now."); |
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60 pstats.s_const = min(pstats.s_const + change, 25); |
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61 } |
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62 |
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63 /* Adjust the maximum */ |
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64 if (max_stats.s_const < pstats.s_const) |
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65 max_stats.s_const = pstats.s_const; |
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66 } |
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67 |
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68 /* |
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69 * Increase player's charisma |
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70 */ |
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71 |
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72 void |
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73 add_charisma(int change) |
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74 { |
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75 /* Do the potion */ |
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76 if (change < 0) msg("You feel less attractive now."); |
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77 else msg("You feel more attractive now."); |
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78 |
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79 pstats.s_charisma += change; |
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80 if (pstats.s_charisma > 25) pstats.s_charisma = 25; |
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81 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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82 |
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83 /* Adjust the maximum */ |
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84 if (max_stats.s_charisma < pstats.s_charisma) |
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85 max_stats.s_charisma = pstats.s_charisma; |
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86 } |
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87 |
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88 /* |
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89 * Increase player's dexterity |
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90 */ |
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