annotate rogue3/monsters.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 527e2150eaf0
children
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1 /*
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2 * File with various monster functions in it
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3 *
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4 * @(#)monsters.c 3.18 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include "rogue.h"
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15 #include <string.h>
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16 #include <ctype.h>
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17
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18 /*
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19 * List of monsters in rough order of vorpalness
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20 */
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21 char lvl_mons[27] = "KJBSHEAOZGLCRQNYTWFIXUMVDP";
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22 char wand_mons[27] = "KJBSH AOZG CRQ Y W IXU V ";
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23
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24 /*
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25 * randmonster:
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26 * Pick a monster to show up. The lower the level,
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27 * the meaner the monster.
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28 */
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29
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30 int
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31 randmonster(int wander)
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32 {
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33 int d;
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34 char *mons;
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35
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36 mons = wander ? wand_mons : lvl_mons;
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37 do
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38 {
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39 d = level + (rnd(10) - 5);
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40 if (d < 1)
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41 d = rnd(5) + 1;
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42 if (d > 26)
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43 d = rnd(5) + 22;
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44 } while (mons[--d] == ' ');
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45 return mons[d];
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46 }
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47
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48 /*
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49 * new_monster:
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50 * Pick a new monster and add it to the list
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51 */
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52
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53 void
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54 new_monster(struct linked_list *item, int type, coord *cp)
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55 {
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56 struct thing *tp;
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57 struct monster *mp;
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58
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59 attach(mlist, item);
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60 tp = (struct thing *) ldata(item);
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61 tp->t_type = type;
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62 tp->t_pos = *cp;
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63 tp->t_oldch = mvwinch(cw, cp->y, cp->x);
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64 mvwaddch(mw, cp->y, cp->x, tp->t_type);
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65 mp = &monsters[tp->t_type-'A'];
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66 tp->t_stats.s_hpt = roll(mp->m_stats.s_lvl, 8);
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67 tp->t_stats.s_lvl = mp->m_stats.s_lvl;
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68 tp->t_stats.s_arm = mp->m_stats.s_arm;
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69 strcpy(tp->t_stats.s_dmg,mp->m_stats.s_dmg);
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70 tp->t_stats.s_exp = mp->m_stats.s_exp;
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71 tp->t_stats.s_str.st_str = 10;
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72 tp->t_flags = mp->m_flags;
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73 tp->t_turn = TRUE;
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74 tp->t_pack = NULL;
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75 if (ISWEARING(R_AGGR))
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76 runto(cp, &hero);
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77 if (type == 'M')
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78 {
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79 int mch = 0;
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80
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81 if (tp->t_pack != NULL)
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82 mch = ((struct object *) ldata(tp->t_pack))->o_type;
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83 else
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84 switch (rnd(level > 25 ? 9 : 8))
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85 {
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86 case 0: mch = GOLD;
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87 when 1: mch = POTION;
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88 when 2: mch = SCROLL;
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89 when 3: mch = STAIRS;
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90 when 4: mch = WEAPON;
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91 when 5: mch = ARMOR;
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92 when 6: mch = RING;
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93 when 7: mch = STICK;
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94 when 8: mch = AMULET;
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95 }
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96 tp->t_disguise = mch;
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97 }
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98 }
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99
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100 /*
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101 * wanderer:
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102 * A wandering monster has awakened and is headed for the player
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103 */
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104
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105 void