Mercurial > hg > early-roguelike
annotate rogue3/move.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | d9e44e18eeec |
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rev | line source |
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0
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 3.26 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * Used to hold the new hero position |
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19 */ |
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20 |
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21 coord nh; |
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22 |
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23 /* |
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24 * do_run: |
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25 * Start the hero running |
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26 */ |
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27 |
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28 void |
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29 do_run(int ch) |
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30 { |
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31 running = TRUE; |
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32 after = FALSE; |
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33 runch = ch; |
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34 } |
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35 |
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36 /* |
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37 * do_move: |
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38 * Check to see that a move is legal. If it is handle the |
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39 * consequences (fighting, picking up, etc.) |
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40 */ |
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41 |
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42 void |
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43 do_move(int dy, int dx) |
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44 { |
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45 int ch; |
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46 |
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47 firstmove = FALSE; |
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48 if (no_move) |
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49 { |
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50 no_move--; |
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51 msg("You are still stuck in the bear trap"); |
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52 return; |
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53 } |
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54 /* |
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55 * Do a confused move (maybe) |
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56 */ |
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57 if (rnd(100) < 80 && on(player, ISHUH)) |
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58 nh = *rndmove(&player); |
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59 else |
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60 { |
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61 nh.y = hero.y + dy; |
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62 nh.x = hero.x + dx; |
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63 } |
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64 |
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65 /* |
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66 * Check if he tried to move off the screen or make an illegal |
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67 * diagonal move, and stop him if he did. |
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68 */ |
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69 if (nh.x < 0 || nh.x > COLS-1 || nh.y < 0 || nh.y > LINES - 1 |
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70 || !diag_ok(&hero, &nh)) |
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71 { |
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72 after = FALSE; |
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73 running = FALSE; |
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74 return; |
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75 } |
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76 if (running && ce(hero, nh)) |
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77 after = running = FALSE; |
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78 ch = winat(nh.y, nh.x); |
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79 if (on(player, ISHELD) && ch != 'F') |
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80 { |
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81 msg("You are being held"); |
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82 return; |
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83 } |
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84 switch(ch) |
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85 { |
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86 case ' ': |
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87 case '|': |
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88 case '-': |
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89 case SECRETDOOR: |
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90 after = running = FALSE; |
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91 return; |
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92 case TRAP: |
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93 ch = be_trapped(&nh); |
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94 if (ch == TRAPDOOR || ch == TELTRAP) |
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95 return; |
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96 goto move_stuff; |
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97 case GOLD: |
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98 case POTION: |
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99 case SCROLL: |
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100 case FOOD: |
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101 case WEAPON: |
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102 case ARMOR: |
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103 case RING: |
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104 case AMULET: |
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105 case STICK: |
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106 running = FALSE; |
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107 take = ch; |
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