annotate rogue4/potions.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 696277507a2e
children 3900f3cfe07d
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 /*
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17 * quaff:
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18 * Quaff a potion from the pack
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19 */
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20 void
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21 quaff(void)
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22 {
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23 register THING *obj, *th;
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24 register bool discardit = FALSE;
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25
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26 obj = get_item("quaff", POTION);
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27 /*
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28 * Make certain that it is somethings that we want to drink
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29 */
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30 if (obj == NULL)
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31 return;
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32 if (obj->o_type != POTION)
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33 {
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34 if (!terse)
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35 msg("yuk! Why would you want to drink that?");
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36 else
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37 msg("that's undrinkable");
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38 return;
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39 }
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40 if (obj == cur_weapon)
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41 cur_weapon = NULL;
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42
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43 /*
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44 * Calculate the effect it has on the poor guy.
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45 */
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46 switch (obj->o_which)
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47 {
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48 case P_CONFUSE:
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49 p_know[P_CONFUSE] = TRUE;
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50 if (!on(player, ISHUH))
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51 {
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52 if (on(player, ISHUH))
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53 lengthen(unconfuse, rnd(8)+HUHDURATION);
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54 else
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55 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER);
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56 player.t_flags |= ISHUH;
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57 msg("wait, what's going on here. Huh? What? Who?");
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58 }
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59 when P_POISON:
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60 p_know[P_POISON] = TRUE;
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61 if (!ISWEARING(R_SUSTSTR))
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62 {
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63 chg_str(-(rnd(3)+1));
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64 msg("you feel very sick now");
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65 }
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66 else
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67 msg("you feel momentarily sick");
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68 when P_HEALING:
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69 p_know[P_HEALING] = TRUE;
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70 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
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71 pstats.s_hpt = ++max_hp;
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72 sight();
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73 msg("you begin to feel better");
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74 when P_STRENGTH:
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75 p_know[P_STRENGTH] = TRUE;
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76 chg_str(1);
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77 msg("you feel stronger, now. What bulging muscles!");
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78 when P_MFIND:
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79 player.t_flags |= SEEMONST;
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80 fuse(turn_see_off, TRUE, HUHDURATION, AFTER);
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81 if (mlist == NULL)
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82 msg("you have a strange feeling for a moment");
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83 else
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84 p_know[P_MFIND] |= turn_see(FALSE);
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85 when P_TFIND:
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86 /*
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87 * Potion of magic detection. Show the potions and scrolls
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88 */
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89 if (lvl_obj != NULL)
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90 {
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91 register THING *tp;
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92 register bool show;
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93
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94 show = FALSE;
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95 wclear(hw);
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96 for (tp = lvl_obj; tp != NULL; tp = next(tp))
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97 {
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98 if (is_magic(tp))
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99 {
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100 show = TRUE;
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101 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC);
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102 p_know[P_TFIND] = TRUE;
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103 }
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