Mercurial > hg > early-roguelike
annotate rogue4/sticks.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | 1b73a8641b37 |
children | e52a8a7ad4c5 |
rev | line source |
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12
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 4.22 (Berkeley) 5/19/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
215 | 19 void drain(void); |
20 | |
12
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21 /* |
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22 * fix_stick: |
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23 * Set up a new stick |
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24 */ |
215 | 25 void |
26 fix_stick(THING *cur) | |
12
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27 { |
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28 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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29 strcpy(cur->o_damage,"2d3"); |
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30 else |
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31 strcpy(cur->o_damage,"1d1"); |
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32 strcpy(cur->o_hurldmg,"1d1"); |
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33 |
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34 cur->o_charges = 3 + rnd(5); |
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35 switch (cur->o_which) |
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36 { |
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37 case WS_HIT: |
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38 cur->o_hplus = 100; |
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39 cur->o_dplus = 3; |
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40 strcpy(cur->o_damage,"1d8"); |
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41 when WS_LIGHT: |
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42 cur->o_charges = 10 + rnd(10); |
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43 } |
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44 } |
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45 |
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46 /* |
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47 * do_zap: |
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48 * Perform a zap with a wand |
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49 */ |
215 | 50 void |
51 do_zap(void) | |
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52 { |
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53 register THING *obj, *tp; |
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54 register int y, x; |
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55 register char *name; |
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56 |
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57 if ((obj = get_item("zap with", STICK)) == NULL) |
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58 return; |
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59 if (obj->o_type != STICK) |
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60 { |
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61 after = FALSE; |
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62 msg("you can't zap with that!"); |
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63 return; |
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64 } |
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65 if (obj->o_charges == 0) |
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66 { |
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67 msg("nothing happens"); |
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68 return; |
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69 } |
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70 switch (obj->o_which) |
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71 { |
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72 case WS_LIGHT: |
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73 /* |
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74 * Reddy Kilowat wand. Light up the room |
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75 */ |
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76 ws_know[WS_LIGHT] = TRUE; |
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77 if (proom->r_flags & ISGONE) |
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78 msg("the corridor glows and then fades"); |
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79 else |
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80 { |
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81 proom->r_flags &= ~ISDARK; |
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82 /* |
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83 * Light the room and put the player back up |
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84 */ |
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85 enter_room(&hero); |
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86 addmsg("the room is lit"); |
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87 if (!terse) |
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88 addmsg(" by a shimmering blue light"); |
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89 endmsg(); |
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90 } |
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91 when WS_DRAIN: |
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92 /* |
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93 * Take away 1/2 of hero's hit points, then take it away |
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94 * evenly from the monsters in the room (or next to hero |
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95 * if he is in a passage) |
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96 */ |
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97 if (pstats.s_hpt < 2) |
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98 { |
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99 msg("you are too weak to use it"); |
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100 return; |
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101 } |
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102 else |
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103 drain(); |