annotate rogue4/wizard.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 1b73a8641b37
children e7aab31362af
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1
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2 /*
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3 * Special wizard commands (some of which are also non-wizard commands
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4 * under strange circumstances)
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5 *
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6 * @(#)wizard.c 4.14 (Berkeley) 1/26/82
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7 */
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8
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9 #include <curses.h>
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10 #include <ctype.h>
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11 #include <stdlib.h>
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12 #include <string.h>
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13 #include "rogue.h"
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14
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15 /*
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16 * whatis:
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17 * What a certin object is
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18 */
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19 void
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20 whatis(bool insist)
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21 {
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22 register THING *obj;
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23
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24 if (pack == NULL)
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25 {
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26 msg("You don't have anything in your pack to identify");
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27 return;
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28 }
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29
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30 for (;;)
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31 if ((obj = get_item("identify", 0)) == NULL && insist)
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32 msg("You must identify something");
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33 else
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34 break;
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35
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36 if (!insist && obj == NULL)
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37 return;
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38
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39 switch (obj->o_type)
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40 {
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41 case SCROLL:
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42 s_know[obj->o_which] = TRUE;
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43 if (s_guess[obj->o_which])
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44 {
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45 free(s_guess[obj->o_which]);
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46 s_guess[obj->o_which] = NULL;
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47 }
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48 when POTION:
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49 p_know[obj->o_which] = TRUE;
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50 if (p_guess[obj->o_which])
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51 {
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52 free(p_guess[obj->o_which]);
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53 p_guess[obj->o_which] = NULL;
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54 }
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55 when STICK:
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56 ws_know[obj->o_which] = TRUE;
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57 obj->o_flags |= ISKNOW;
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58 if (ws_guess[obj->o_which])
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59 {
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60 free(ws_guess[obj->o_which]);
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61 ws_guess[obj->o_which] = NULL;
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62 }
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63 when WEAPON:
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64 case ARMOR:
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65 obj->o_flags |= ISKNOW;
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66 when RING:
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67 r_know[obj->o_which] = TRUE;
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68 obj->o_flags |= ISKNOW;
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69 if (r_guess[obj->o_which])
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70 {
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71 free(r_guess[obj->o_which]);
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72 r_guess[obj->o_which] = NULL;
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73 }
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74 }
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75 msg(inv_name(obj, FALSE));
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76 }
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77
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78 #ifdef WIZARD
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79 /*
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80 * create_obj:
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81 * Wizard command for getting anything he wants
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82 */
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83 void
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84 create_obj(void)
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85 {
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86 register THING *obj;
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87 register char ch, bless;
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88
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89 obj = new_item();
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90 msg("type of item: ");
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91 obj->o_type = readchar();
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92 mpos = 0;
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93 msg("which %c do you want? (0-f)", obj->o_type);
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94 obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10);
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95 obj->o_group = 0;
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96 obj->o_count = 1;
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97 mpos = 0;
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98 if (obj->o_type == WEAPON || obj->o_type == ARMOR)
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99 {
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100 msg("blessing? (+,-,n)");
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101 bless = readchar();
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102 mpos = 0;
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103 if (bless == '-')
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104 obj->o_flags |= ISCURSED;