Mercurial > hg > early-roguelike
annotate rogue5/passages.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
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rev | line source |
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33
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1 /* |
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2 * Draw the connecting passages |
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3 * |
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4 * @(#)passages.c 4.22 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * do_passages: |
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19 * Draw all the passages on a level. |
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20 */ |
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21 |
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22 void |
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23 do_passages(void) |
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24 { |
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25 struct rdes *r1, *r2 = NULL; |
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26 int i, j; |
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27 int roomcount; |
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28 struct rdes |
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29 { |
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30 int conn[MAXROOMS]; /* possible to connect to room i? */ |
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31 int isconn[MAXROOMS]; /* connection been made to room i? */ |
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32 int ingraph; /* this room in graph already? */ |
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33 } rdes[MAXROOMS] = { |
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34 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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35 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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36 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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37 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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38 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 }; |
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44 |
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45 /* |
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46 * reinitialize room graph description |
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47 */ |
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48 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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49 { |
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50 for (j = 0; j < MAXROOMS; j++) |
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51 r1->isconn[j] = FALSE; |
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52 r1->ingraph = FALSE; |
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53 } |
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54 |
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55 /* |
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56 * starting with one room, connect it to a random adjacent room and |
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57 * then pick a new room to start with. |
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58 */ |
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59 roomcount = 1; |
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60 r1 = &rdes[rnd(MAXROOMS)]; |
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61 r1->ingraph = TRUE; |
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62 do |
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63 { |
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64 /* |
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65 * find a room to connect with |
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66 */ |
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67 j = 0; |
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68 for (i = 0; i < MAXROOMS; i++) |
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69 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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70 r2 = &rdes[i]; |
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71 /* |
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72 * if no adjacent rooms are outside the graph, pick a new room |
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73 * to look from |
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74 */ |
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75 if (j == 0) |
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76 { |
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77 do |
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78 r1 = &rdes[rnd(MAXROOMS)]; |
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79 until (r1->ingraph); |
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80 } |
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81 /* |
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82 * otherwise, connect new room to the graph, and draw a tunnel |
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83 * to it |
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84 */ |
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85 else |
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86 { |
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87 r2->ingraph = TRUE; |
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88 i = (int)(r1 - rdes); |
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89 j = (int)(r2 - rdes); |
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90 conn(i, j); |
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91 r1->isconn[j] = TRUE; |
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92 r2->isconn[i] = TRUE; |
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93 roomcount++; |
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94 } |
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95 } while (roomcount < MAXROOMS); |
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96 |
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97 /* |
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98 * attempt to add passages to the graph a random number of times so |
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99 * that there isn't always just one unique passage through it. |
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100 */ |
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101 for (roomcount = rnd(5); roomcount > 0; roomcount--) |
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102 { |
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103 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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104 /* |
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105 * find an adjacent room not already connected |
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106 */ |