Mercurial > hg > early-roguelike
annotate rogue5/sticks.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | f502bf60e6e4 |
children | 1e1c81fbb533 |
rev | line source |
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33
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 4.39 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <string.h> |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * fix_stick: |
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21 * Set up a new stick |
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22 */ |
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23 |
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24 void |
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25 fix_stick(THING *cur) |
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26 { |
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27 if (strcmp(ws_type[cur->o_which], "staff") == 0) |
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28 strncpy(cur->o_damage,"2x3",sizeof(cur->o_damage)); |
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29 else |
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30 strncpy(cur->o_damage,"1x1",sizeof(cur->o_damage)); |
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31 strncpy(cur->o_hurldmg,"1x1",sizeof(cur->o_hurldmg)); |
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32 |
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33 switch (cur->o_which) |
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34 { |
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35 case WS_LIGHT: |
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36 cur->o_charges = rnd(10) + 10; |
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37 otherwise: |
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38 cur->o_charges = rnd(5) + 3; |
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39 } |
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40 } |
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41 |
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42 /* |
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43 * do_zap: |
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44 * Perform a zap with a wand |
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45 */ |
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46 |
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47 void |
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48 do_zap(void) |
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49 { |
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50 THING *obj, *tp; |
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51 int y, x; |
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52 char *name; |
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53 int monster, oldch; |
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54 THING bolt; |
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55 |
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56 if ((obj = get_item("zap with", STICK)) == NULL) |
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57 return; |
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58 if (obj->o_type != STICK) |
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59 { |
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60 after = FALSE; |
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61 msg("you can't zap with that!"); |
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62 return; |
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63 } |
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64 if (obj->o_charges == 0) |
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65 { |
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66 msg("nothing happens"); |
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67 return; |
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68 } |
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69 switch (obj->o_which) |
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70 { |
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71 case WS_LIGHT: |
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72 /* |
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73 * Reddy Kilowat wand. Light up the room |
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74 */ |
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75 ws_info[WS_LIGHT].oi_know = TRUE; |
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76 if (proom->r_flags & ISGONE) |
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77 msg("the corridor glows and then fades"); |
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78 else |
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79 { |
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80 proom->r_flags &= ~ISDARK; |
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81 /* |
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82 * Light the room and put the player back up |
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83 */ |
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84 enter_room(&hero); |
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85 addmsg("the room is lit"); |
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86 if (!terse) |
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87 addmsg(" by a shimmering %s light", pick_color("blue")); |
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88 endmsg(); |
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89 } |
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90 when WS_DRAIN: |
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91 /* |
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92 * take away 1/2 of hero's hit points, then take it away |
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93 * evenly from the monsters in the room (or next to hero |
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94 * if he is in a passage) |
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95 */ |
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96 if (pstats.s_hpt < 2) |
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97 { |
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98 msg("you are too weak to use it"); |
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99 return; |
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100 } |
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101 else |
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102 drain(); |
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103 when WS_INVIS: |
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104 case WS_POLYMORPH: |
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105 case WS_TELAWAY: |
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106 case WS_TELTO: |
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107 case WS_CANCEL: |