annotate srogue/command.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 94a0d9dd5ce1
children e52a8a7ad4c5
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include <signal.h>
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <limits.h>
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22 #include "rogue.h"
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23 #include "rogue.ext"
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24 #ifdef __DJGPP__
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25 #include <process.h>
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26 #elif defined(_WIN32)
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27 #include <process.h>
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28 #else
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29 #include <unistd.h>
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30 #endif
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31
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32 void search(void);
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33 void help(void);
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34 void d_level(void);
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35 void u_level(void);
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36 void shell(void);
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37 void call(void);
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38
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39 /*
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40 * command:
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41 * Process the user commands
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42 */
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43 void
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44 command(void)
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45 {
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46 reg char ch;
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47 reg int ntimes = 1; /* Number of player moves */
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48 static char countch, direction, newcount = FALSE;
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49
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50 if (pl_on(ISHASTE))
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51 ntimes++;
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52 /*
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53 * Let the daemons start up
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54 */
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55 while (ntimes-- > 0) {
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56 do_daemons(BEFORE);
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57 look(TRUE);
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58 if (!running)
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59 door_stop = FALSE;
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60 lastscore = purse;
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61 wmove(cw, hero.y, hero.x);
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62 if (!(running || count))
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63 draw(cw); /* Draw screen */
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64 take = 0;
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65 after = TRUE;
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66 /*
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67 * Read command or continue run
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68 */
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69 if (wizard)
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70 waswizard = TRUE;
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71 if (player.t_nocmd <= 0) {
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72 player.t_nocmd = 0;
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73 if (running)
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74 ch = runch;
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75 else if (count)
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76 ch = countch;
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77 else {
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78 ch = readchar();
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79 if (mpos != 0 && !running) /* Erase message if its there */
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80 msg("");
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81 }
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82 }
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83 else
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84 ch = '.';
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85 if (player.t_nocmd > 0) {
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86 if (--player.t_nocmd <= 0)
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87 msg("You can move again.");
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88 }
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89 else {
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90 /*
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91 * check for prefixes
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92 */
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93 if (isdigit(ch)) {
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94 count = 0;
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95 newcount = TRUE;
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96 while (isdigit(ch)) {
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97 count = count * 10 + (ch - '0');
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98 ch = readchar();
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99 }
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100 countch = ch;
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101 /*
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102 * turn off count for commands which don't make sense