Mercurial > hg > early-roguelike
annotate srogue/move.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <string.h> |
36
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * Used to hold the new hero position |
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24 */ |
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25 |
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26 struct coord nh; |
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27 |
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28 /* |
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29 * do_run: |
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30 * Start the hero running |
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31 */ |
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32 |
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33 void |
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34 do_run(char ch) |
36
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35 { |
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36 running = TRUE; |
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37 after = FALSE; |
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38 runch = ch; |
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39 } |
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40 |
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41 /* |
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42 * do_move: |
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43 * Check to see that a move is legal. If it is handle the |
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44 * consequences (fighting, picking up, etc.) |
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45 */ |
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46 |
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47 void |
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48 do_move(int dy, int dx) |
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49 { |
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50 reg int ch; |
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51 reg struct room *rp; |
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52 |
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53 firstmove = FALSE; |
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54 curprice = -1; |
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55 inpool = FALSE; |
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56 |
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57 if (player.t_nomove > 0) { |
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58 player.t_nomove -= 1; |
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59 msg("You are still stuck in the bear trap."); |
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60 return; |
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61 } |
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62 /* |
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63 * Do a confused move (maybe) |
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64 */ |
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65 if ((rnd(100) < 80 && pl_on(ISHUH)) || |
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66 (iswearing(R_DELUS) && rnd(100) < 25)) |
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67 nh = *rndmove(&player); |
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68 else { |
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69 nh.y = hero.y + dy; |
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70 nh.x = hero.x + dx; |
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71 } |
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72 /* |
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73 * Check if he tried to move off the screen or make |
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74 * an illegal diagonal move, and stop him if he did. |
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75 */ |
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76 if (!cordok(nh.y, nh.x) || |
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77 (pl_off(ISETHER) && !diag_ok(&hero, &nh))) { |
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78 after = running = FALSE; |
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79 return; |
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80 } |
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81 if (running) { |
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82 ch = winat(nh.y, nh.x); |
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83 if (dead_end(ch)) { |
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84 reg int gox, goy, apsg, whichway; |
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85 |
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86 gox = goy = apsg = 0; |
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87 if (dy == 0) { |
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88 ch = show(hero.y+1,hero.x); |
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89 if (ch == PASSAGE) { |
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90 apsg += 1; |
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91 goy = 1; |
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92 } |
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93 ch = show(hero.y-1,hero.x); |
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94 if (ch == PASSAGE) { |
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95 apsg += 1; |
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96 goy = -1; |
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97 } |
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98 } |
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99 else if (dx == 0) { |
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100 ch = show(hero.y,hero.x+1); |
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101 if (ch == PASSAGE) { |
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102 gox = 1; |
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103 apsg += 1; |
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104 } |
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105 ch = show(hero.y,hero.x-1); |