annotate srogue/pack.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 94a0d9dd5ce1
children
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1 /*
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2 * Routines to deal with the pack
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3 *
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4 * @(#)pack.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include "rogue.h"
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19 #include "rogue.ext"
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20
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21 /*
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22 * add_pack:
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23 * Pick up an object and add it to the pack. If the argument
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24 * is non-null use it as the linked_list pointer instead of
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25 * getting it off the ground.
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26 */
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27 bool
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28 add_pack(struct linked_list *item, bool silent)
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29 {
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30 reg struct linked_list *ip, *lp;
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31 reg struct object *obj, *op = NULL;
36
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32 bool from_floor;
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33 char delchar;
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34
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35 if (player.t_room == NULL)
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36 delchar = PASSAGE;
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37 else
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38 delchar = FLOOR;
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39 if (item == NULL) {
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40 from_floor = TRUE;
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41 if ((item = find_obj(hero.y, hero.x)) == NULL) {
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42 mpos = 0;
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43 msg("That object must have been an illusion.");
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44 mvaddch(hero.y, hero.x, delchar);
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45 return FALSE;
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46 }
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47 /*
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48 * Check for scare monster scrolls
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49 */
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50 obj = OBJPTR(item);
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51 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) {
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52 if (o_on(obj,ISFOUND)) {
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53 msg("The scroll turns to dust as you pick it up.");
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54 detach(lvl_obj, item);
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55 discard(item);
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56 mvaddch(hero.y, hero.x, delchar);
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57 return FALSE;
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58 }
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59 }
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60 }
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61 else
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62 from_floor = FALSE;
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63 obj = OBJPTR(item);
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64 /*
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65 * See if this guy can carry any more weight
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66 */
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67 if (itemweight(obj) + him->s_pack > him->s_carry) {
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68 msg("You can't carry that %s.", obj->o_typname);
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69 return FALSE;
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70 }
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71 /*
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72 * Check if there is room
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73 */
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74 if (packvol + obj->o_vol > V_PACK) {
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75 msg("That %s won't fit in your pack.", obj->o_typname);
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76 return FALSE;
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77 }
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78 if (from_floor) {
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79 detach(lvl_obj, item);
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80 mvaddch(hero.y, hero.x, delchar);
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81 }
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82 item->l_prev = NULL;
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83 item->l_next = NULL;
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84 setoflg(obj, ISFOUND);
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85 /*
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86 * start looking thru pack to find the start of items
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87 * with the same type.
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88 */
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89 lp = pack;
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90 for (ip = pack; ip != NULL; ip = next(ip)) {
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91 op = OBJPTR(ip);
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92 /*
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93 * If we find a matching type then quit.
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94 */
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95 if (op->o_type == obj->o_type)
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96 break;
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97 if (next(ip) != NULL)
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98 lp = next(lp); /* update "previous" entry */
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99 }
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100 /*
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101 * If the pack was empty, just stick the item in it.
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102 */
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103 if (pack == NULL) {
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104 pack = item;
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105 item->l_prev = NULL;
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