annotate xrogue/fight.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents f54901b9c39b
children 7c1cb43f346e
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1 /*
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2 fight.c - All the fighting gets done here
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include <stdlib.h>
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23 #include "rogue.h"
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24
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25 #define CONF_DAMAGE -1
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26 #define PARAL_DAMAGE -2
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27 #define DEST_DAMAGE -3
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28 #define DRAIN_DAMAGE -4
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29
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30 bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap,
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31 bool hurl, struct object *cur_weapon, bool back_stab);
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32 void hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee,
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33 bool back_stab, bool thrown, bool short_msg);
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34 void miss(struct object *weapon, bool see_att, bool see_def, char *er, char *ee,
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35 bool thrown, bool short_msg);
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36 int add_dam(short str);
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37 int hung_dam(void);
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38
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39 int killed_chance = 0; /* cumulative chance for goodies to loose it */
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40
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41 /*
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42 * returns true if player has a any chance to hit the monster
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43 */
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44
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45 bool
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46 player_can_hit(struct thing *tp, struct object *weap)
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47 {
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48 if (off(*tp, CMAGICHIT) && off(*tp, BMAGICHIT) && off(*tp, MAGICHIT))
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49 return(TRUE);
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50 if (weap && weap->o_type == RELIC)
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51 return(TRUE);
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52 if (on(*tp, CMAGICHIT) && weap && (weap->o_hplus>2 || weap->o_dplus>2))
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53 return(TRUE);
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54 if (on(*tp, BMAGICHIT) && weap && (weap->o_hplus>1 || weap->o_dplus>1))
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55 return(TRUE);
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56 if (on(*tp, MAGICHIT) && weap && (weap->o_hplus>0 || weap->o_dplus>0))
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57 return(TRUE);
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58 if (player.t_ctype == C_MONK) {
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59 if (on(*tp, CMAGICHIT) && pstats.s_lvl > 15)
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60 return(TRUE);
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61 if (on(*tp, BMAGICHIT) && pstats.s_lvl > 10)
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62 return(TRUE);
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63 if (on(*tp, MAGICHIT) && pstats.s_lvl > 5)
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64 return(TRUE);
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65 }
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66 return(FALSE);
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67 }
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68
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69 /*
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70 * fight:
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71 * The player attacks the monster.
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72 */
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73
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74 bool
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75 fight(coord *mp, struct object *weap, bool thrown)
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76 {
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77 register struct thing *tp;
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78 register struct linked_list *item;
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79 register bool did_hit = TRUE;
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80 bool see_def, back_stab = FALSE;
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81 register char *mname;
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82
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83 /*
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84 * Find the monster we want to fight
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85 */
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86 if ((item = find_mons(mp->y, mp->x)) == NULL) {
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87 return(FALSE); /* must have killed him already */
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88 }
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89 tp = THINGPTR(item);
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90
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