Mercurial > hg > early-roguelike
annotate xrogue/move.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | f54901b9c39b |
children | e52a8a7ad4c5 |
rev | line source |
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133
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1 /* |
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2 move.c - Hero movement commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
220
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21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * Used to hold the new hero position |
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26 */ |
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27 |
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28 coord move_nh; |
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29 |
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30 static char Moves[3][3] = { |
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31 { 'y', 'k', 'u' }, |
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32 { 'h', '.', 'l' }, |
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33 { 'b', 'j', 'n' } |
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34 }; |
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35 |
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36 /* |
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37 * be_trapped: |
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38 * The guy stepped on a trap.... Make him pay. |
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39 */ |
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40 |
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41 char |
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42 be_trapped(struct thing *th, coord *tc) |
133
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43 { |
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44 register struct trap *tp; |
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45 register char ch, *mname = NULL; |
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46 register bool is_player = (th == &player), |
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47 can_see; |
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48 register struct linked_list *mitem = NULL; |
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49 register struct thing *mp; |
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50 |
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51 |
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52 /* Can the player see the creature? */ |
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53 can_see = cansee(tc->y, tc->x); |
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54 can_see &= (is_player || !invisible(th)); |
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55 |
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56 tp = trap_at(tc->y, tc->x); |
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57 /* |
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58 * if he's wearing boots of elvenkind, he won't set off the trap |
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59 * unless its a magic pool (they're not really traps) |
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60 */ |
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61 if (is_player && |
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62 cur_misc[WEAR_BOOTS] != NULL && |
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63 cur_misc[WEAR_BOOTS]->o_which == MM_ELF_BOOTS && |
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64 tp->tr_type != POOL) |
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65 return '\0'; |
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66 |
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67 /* |
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68 * if the creature is flying then it won't set off the trap |
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69 */ |
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70 if (on(*th, ISFLY)) |
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71 return '\0'; |
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72 |
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73 tp->tr_flags |= ISFOUND; |
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74 |
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75 if (!is_player) { |
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76 mitem = find_mons(th->t_pos.y, th->t_pos.x); |
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77 mname = monster_name(th); |
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78 } |
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79 else { |
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80 count = running = FALSE; |
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81 mvwaddch(cw, tp->tr_pos.y, tp->tr_pos.x, tp->tr_type); |
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82 } |
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83 switch (ch = tp->tr_type) { |
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84 case TRAPDOOR: |
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85 if (is_player) { |
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86 level++; |
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87 pstats.s_hpt -= roll(1, 10); |
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88 if (pstats.s_hpt < 1) { |
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89 pstats.s_hpt = -1; |
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90 death(D_FALL); |
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91 } |
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92 wclear(cw); |
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93 |