annotate xrogue/potions.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents b67b99f6c92b
children 7c1cb43f346e
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1 /*
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2 potions.c - Functions for dealing with potions
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 int add_charisma(int change);
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24 int add_constitution(int change);
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25 int add_dexterity(int change);
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26 int add_intelligence(int change);
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27 int add_strength(int change);
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28 int add_wisdom(int change);
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29
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b67b99f6c92b Daemons and fuses now return void.
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30 void res_charisma(int howmuch);
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31 void res_constitution(int howmuch);
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32 void res_dexterity(int howmuch);
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33 void res_intelligence(int howmuch);
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34 void res_wisdom(int howmuch);
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35
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36 /*
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37 * add_abil is an array of functions used to change attributes. It must be
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38 * ordered according to the attribute definitions in rogue.h.
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39 */
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40
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41 int (*add_abil[NUMABILITIES])() = {
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42 add_intelligence, add_strength, add_wisdom, add_dexterity,
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43 add_constitution, add_charisma
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44 };
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45
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46 /*
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47 * res_abil is an array of functions used to change attributes. It must be
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48 * ordered according to the attribute definitions in rogue.h.
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49 */
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50
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51 void (*res_abil[NUMABILITIES])() = {
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52 res_intelligence, res_strength, res_wisdom, res_dexterity,
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53 res_constitution, res_charisma
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54 };
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55
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56 /*
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57 * Increase player's constitution
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58 */
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59
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60 int
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61 add_constitution(int change)
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62 {
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63 /* Do the potion */
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64 if (change < 0) {
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65 msg("You feel less healthy now.");
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66 pstats.s_const += change;
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67 if (pstats.s_const < 1) {
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68 pstats.s_hpt = -1;
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69 msg("You collapse! --More--");
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70 wait_for(' ');
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71 death(D_CONSTITUTION);
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72 }
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73 }
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74 else {
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75 msg("You feel healthier now.");
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76 pstats.s_const = min(pstats.s_const + change, MAXATT);
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77 }
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78
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79 /* Adjust the maximum */
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80 if (max_stats.s_const < pstats.s_const)
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81 max_stats.s_const = pstats.s_const;
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82
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83 return(0);
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84 }
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85
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86 /*
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87 * Increase player's charisma
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88 */
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89
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90 int
220