Mercurial > hg > early-roguelike
annotate arogue5/network.h @ 83:09db0cf536af
Properly handle invalid room references in savefiles.
In all games, rs_write_room_reference() stored -1 for a nonexistent
room, but rs_read_room_reference() did not check for out-of-bounds
values, leading to pointers to rooms[-1], which sometimes caused
crashes. rs_read_room_reference() has now been modified to use NULL
instead.
Some of the games required further changes to replace NULL with the
pointer to the actual room. Others are capable of handling NULL for
objects not in any room.
author | John "Elwin" Edwards |
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date | Thu, 08 Aug 2013 12:41:35 -0700 |
parents | 0ed67132cf10 |
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Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * Networking information -- should not vary among networking machines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * See the file LICENSE.TXT for full copyright and licensing information. |
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9 */ |
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10 |
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11 #define SYSLEN 9 |
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12 #define LOGLEN 8 |
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13 #define NUMNET 6 |
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14 #undef NUMNET |
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15 struct network { |
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16 char *system; |
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17 char *rogue; |
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18 }; |
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19 extern struct network Network[]; |
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20 |
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21 /* This system's name -- should not be defined if uname() is available */ |