Mercurial > hg > early-roguelike
annotate rogue4/daemon.c @ 83:09db0cf536af
Properly handle invalid room references in savefiles.
In all games, rs_write_room_reference() stored -1 for a nonexistent
room, but rs_read_room_reference() did not check for out-of-bounds
values, leading to pointers to rooms[-1], which sometimes caused
crashes. rs_read_room_reference() has now been modified to use NULL
instead.
Some of the games required further changes to replace NULL with the
pointer to the actual room. Others are capable of handling NULL for
objects not in any room.
author | John "Elwin" Edwards |
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date | Thu, 08 Aug 2013 12:41:35 -0700 |
parents | 9535a08ddc39 |
children | f2951c4e28d9 |
rev | line source |
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12
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1 /* |
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2 * Contains functions for dealing with things that happen in the |
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3 * future. |
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4 * |
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5 * @(#)daemon.c 4.4 (Berkeley) 1/12/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
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17 #define EMPTY 0 |
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18 #define DAEMON -1 |
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19 |
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20 #define _X_ { EMPTY } |
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21 |
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22 struct delayed_action d_list[MAXDAEMONS] = { |
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23 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, |
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24 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, |
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25 }; |
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26 |
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27 /* |
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28 * d_slot: |
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29 * Find an empty slot in the daemon/fuse list |
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30 */ |
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31 struct delayed_action * |
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32 d_slot() |
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33 { |
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34 register int i; |
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35 register struct delayed_action *dev; |
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36 |
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37 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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38 if (dev->d_type == EMPTY) |
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39 return dev; |
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40 #ifdef WIZARD |
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41 debug("Ran out of fuse slots"); |
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42 #endif |
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43 return NULL; |
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44 } |
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45 |
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46 /* |
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47 * find_slot: |
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48 * Find a particular slot in the table |
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49 */ |
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50 struct delayed_action * |
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51 find_slot(func) |
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52 register int (*func)(); |
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53 { |
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54 register int i; |
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55 register struct delayed_action *dev; |
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56 |
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57 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++) |
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58 if (dev->d_type != EMPTY && func == dev->d_func) |
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59 return dev; |
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60 return NULL; |
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61 } |
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62 |
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63 /* |
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64 * daemon: |
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65 * Start a daemon, takes a function. |
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66 */ |
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67 daemon(func, arg, type) |
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68 int (*func)(), arg, type; |
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69 { |
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70 register struct delayed_action *dev; |
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71 |
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72 dev = d_slot(); |
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73 dev->d_type = type; |
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74 dev->d_func = func; |
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75 dev->d_arg = arg; |
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76 dev->d_time = DAEMON; |
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77 } |
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78 |
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79 /* |
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80 * kill_daemon: |
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81 * Remove a daemon from the list |
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82 */ |
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83 kill_daemon(func) |
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84 int (*func)(); |
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85 { |
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86 register struct delayed_action *dev; |
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87 |
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88 if ((dev = find_slot(func)) == NULL) |
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89 return; |
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90 /* |
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91 * Take it out of the list |
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92 */ |
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93 dev->d_type = EMPTY; |
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94 } |
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95 |
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96 /* |
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97 * do_daemons: |
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98 * Run all the daemons that are active with the current flag, |
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99 * passing the argument to the function. |
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100 */ |
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101 do_daemons(flag) |
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102 register int flag; |
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103 { |
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104 register struct delayed_action *dev; |
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105 |
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