annotate srogue/bob.h @ 83:09db0cf536af

Properly handle invalid room references in savefiles. In all games, rs_write_room_reference() stored -1 for a nonexistent room, but rs_read_room_reference() did not check for out-of-bounds values, leading to pointers to rooms[-1], which sometimes caused crashes. rs_read_room_reference() has now been modified to use NULL instead. Some of the games required further changes to replace NULL with the pointer to the actual room. Others are capable of handling NULL for objects not in any room.
author John "Elwin" Edwards
date Thu, 08 Aug 2013 12:41:35 -0700
parents 2128c7dc8a40
children
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2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Super-Rogue
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3 * Copyright (C) 1984 Robert D. Kindelberger
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4 * All rights reserved.
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5 *
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6 * See the file LICENSE.TXT for full copyright and licensing information.
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7 */
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8
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9 #include <sgtty.h>
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10 typedef struct sgttyb SGTTY;
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11 static SGTTY _tty, _res_flg;
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12