Mercurial > hg > early-roguelike
annotate srogue/bob.h @ 83:09db0cf536af
Properly handle invalid room references in savefiles.
In all games, rs_write_room_reference() stored -1 for a nonexistent
room, but rs_read_room_reference() did not check for out-of-bounds
values, leading to pointers to rooms[-1], which sometimes caused
crashes. rs_read_room_reference() has now been modified to use NULL
instead.
Some of the games required further changes to replace NULL with the
pointer to the actual room. Others are capable of handling NULL for
objects not in any room.
author | John "Elwin" Edwards |
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date | Thu, 08 Aug 2013 12:41:35 -0700 |
parents | 2128c7dc8a40 |
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rev | line source |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * Super-Rogue |
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3 * Copyright (C) 1984 Robert D. Kindelberger |
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4 * All rights reserved. |
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5 * |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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6 * See the file LICENSE.TXT for full copyright and licensing information. |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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7 */ |
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8 |
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9 #include <sgtty.h> |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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10 typedef struct sgttyb SGTTY; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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11 static SGTTY _tty, _res_flg; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
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12 |