Mercurial > hg > early-roguelike
annotate srogue/pstats.c @ 83:09db0cf536af
Properly handle invalid room references in savefiles.
In all games, rs_write_room_reference() stored -1 for a nonexistent
room, but rs_read_room_reference() did not check for out-of-bounds
values, leading to pointers to rooms[-1], which sometimes caused
crashes. rs_read_room_reference() has now been modified to use NULL
instead.
Some of the games required further changes to replace NULL with the
pointer to the actual room. Others are capable of handling NULL for
objects not in any room.
author | John "Elwin" Edwards |
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date | Thu, 08 Aug 2013 12:41:35 -0700 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Players status routines |
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3 * |
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4 * @(#)pstats.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 |
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17 /* |
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18 * chg_hpt: |
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19 * Changes players hit points |
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20 */ |
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21 chg_hpt(howmany, alsomax, what) |
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22 int howmany; |
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23 bool alsomax; |
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24 char what; |
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25 { |
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26 nochange = FALSE; |
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27 if(alsomax) |
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28 him->s_maxhp += howmany; |
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29 him->s_hpt += howmany; |
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30 if (him->s_hpt < 1) { |
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31 msg(" "); |
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32 death(what); |
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33 } |
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34 } |
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35 |
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36 |
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37 /* |
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38 * rchg_str: |
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39 * Update the players real strength |
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40 */ |
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41 rchg_str(amt) |
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42 int amt; |
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43 { |
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44 chg_abil(STR,amt,TRUE); |
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45 } |
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46 |
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47 /* |
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48 * chg_abil: |
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49 * Used to modify the hero's abilities |
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50 */ |
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51 chg_abil(what,amt,how) |
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52 int amt, what, how; |
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53 { |
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54 if (amt == 0) |
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55 return; |
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56 if (how == TRUE) { /* real (must be 1st) */ |
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57 updabil(what,amt,&pstats.s_re,TRUE); |
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58 how = FALSE; |
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59 } |
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60 updabil(what,amt,&pstats.s_ef,how); /* effective */ |
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61 updpack(); |
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62 wghtchk(FALSE); |
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63 } |
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64 |
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65 /* |
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66 * updabil: |
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67 * Do the actual abilities updating |
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68 */ |
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69 updabil(what, amt, pst, how) |
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70 struct real *pst; |
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71 int what, amt, how; |
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72 { |
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73 register int *wh, *mx, *mr; |
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74 struct real *mst, *msr; |
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75 bool is_str = FALSE; |
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76 int rtype; |
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77 |
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78 msr = &him->s_re; |
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79 if (how == TRUE) /* max real abilities */ |
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80 mst = &max_stats.s_re; |
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81 else /* max effective abil */ |
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82 mst = &max_stats.s_ef; |
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83 switch (what) { |
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84 case STR: |
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85 is_str = TRUE; |
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86 wh = &pst->a_str; |
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87 mx = &mst->a_str; |
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88 mr = &msr->a_str; |
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89 rtype = R_ADDSTR; |
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90 when DEX: |
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91 wh = &pst->a_dex; |
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92 mx = &mst->a_dex; |
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93 mr = &msr->a_dex; |
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94 rtype = R_DEX; |
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95 when CON: |
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96 wh = &pst->a_con; |
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97 mx = &mst->a_con; |
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98 mr = &msr->a_con; |
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99 rtype = R_CONST; |
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100 when WIS: |
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101 wh = &pst->a_wis; |
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102 mx = &mst->a_wis; |
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103 mr = &msr->a_wis; |
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104 rtype = R_KNOW; |
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105 otherwise: |
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106 return; |
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