Mercurial > hg > early-roguelike
annotate srogue/rip.c @ 83:09db0cf536af
Properly handle invalid room references in savefiles.
In all games, rs_write_room_reference() stored -1 for a nonexistent
room, but rs_read_room_reference() did not check for out-of-bounds
values, leading to pointers to rooms[-1], which sometimes caused
crashes. rs_read_room_reference() has now been modified to use NULL
instead.
Some of the games required further changes to replace NULL with the
pointer to the actual room. Others are capable of handling NULL for
objects not in any room.
author | John "Elwin" Edwards |
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date | Thu, 08 Aug 2013 12:41:35 -0700 |
parents | 3aa87373c908 |
children | 15f8229f38c1 |
rev | line source |
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1 /* |
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2 * File for the fun, ends in death or a total win |
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3 * |
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4 * @(#)rip.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <signal.h> |
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18 #include <ctype.h> |
60 | 19 #include <string.h> |
36
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20 #include <sys/types.h> |
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21 #include <pwd.h> |
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22 #include <fcntl.h> |
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23 #include "rogue.h" |
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24 #include "rogue.ext" |
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25 |
59 | 26 #define LOGFILE "/var/local/games/roguelike/srogue.log" |
41 | 27 |
36
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28 static char scoreline[100]; |
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29 |
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30 static char *rip[] = { |
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31 " ____________________", |
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32 " / \\", |
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33 " / Bob Kindelberger's \\", |
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34 " / Graveyard \\", |
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35 " / \\", |
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36 " / REST IN PEACE \\", |
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37 " / \\", |
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38 " | |", |
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39 " | |", |
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40 " | Destroyed by a |", |
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41 " | |", |
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42 " | |", |
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43 " | |", |
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44 " | |", |
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45 " | |", |
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46 " | |", |
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47 " | |", |
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48 " *| * * * * |*", |
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49 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________", |
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50 }; |
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51 |
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52 #define RIP_LINES (sizeof rip / (sizeof (char *))) |
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53 |
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54 char *killname(); |
60 | 55 void writelog(int amount, int aflag, char monst); |
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56 |
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57 /* |
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58 * death: |
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59 * Do something really fun when he dies |
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60 */ |
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61 |
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62 #include <time.h> |
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63 death(monst) |
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64 char monst; |
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65 { |
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66 reg char dp, *killer; |
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67 struct tm *lt; |
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68 time_t date; |
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69 char buf[LINLEN]; |
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70 struct tm *localtime(); |
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71 |
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72 time(&date); |
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73 lt = localtime(&date); |
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74 clear(); |
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75 move(3, 0); |
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76 for (dp = 0; dp < RIP_LINES; dp++) |
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77 printw("%s\n", rip[dp]); |
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78 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami); |
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79 killer = killname(monst); |
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80 mvaddstr(12, 43, vowelstr(killer)); |
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81 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer); |
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82 purse -= purse/10; |
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83 sprintf(buf, "%d Gold Pieces", purse); |
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84 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf); |
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85 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year); |
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86 mvaddstr(18, 32, prbuf); |
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87 move(LINES-1, 0); |
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88 refresh(); |
41 | 89 writelog(purse, KILLED, monst); |
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90 score(purse, KILLED, monst); |
43 | 91 printf("[Press return to exit]\n"); |
92 fflush(NULL); | |
93 getchar(); | |
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94 byebye(0); |
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95 } |
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96 |
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97 /* |
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98 * top ten entry structure |
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99 */ |
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100 static struct sc_ent { |
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101 int sc_score; /* gold */ |
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102 char sc_name[LINLEN]; /* players name */ |
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103 int sc_flags; /* reason for being here */ |
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