Mercurial > hg > early-roguelike
annotate srogue/trader.c @ 83:09db0cf536af
Properly handle invalid room references in savefiles.
In all games, rs_write_room_reference() stored -1 for a nonexistent
room, but rs_read_room_reference() did not check for out-of-bounds
values, leading to pointers to rooms[-1], which sometimes caused
crashes. rs_read_room_reference() has now been modified to use NULL
instead.
Some of the games required further changes to replace NULL with the
pointer to the actual room. Others are capable of handling NULL for
objects not in any room.
author | John "Elwin" Edwards |
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date | Thu, 08 Aug 2013 12:41:35 -0700 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Anything to do with trading posts & mazes |
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3 * |
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4 * @(#)trader.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include "rogue.h" |
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15 #include "rogue.ext" |
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16 |
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17 #define NOTPRICED -1 |
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18 |
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19 /* |
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20 * do_post: |
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21 * Put a trading post room and stuff on the screen |
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22 */ |
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23 do_post() |
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24 { |
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25 struct coord tp; |
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26 reg int i; |
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27 reg struct room *rp; |
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28 reg struct object *op; |
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29 reg struct linked_list *ll; |
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30 |
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31 free_list(lvl_obj); /* throw old items away */ |
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32 |
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33 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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34 rp->r_goldval = 0; /* no gold */ |
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35 rp->r_nexits = 0; /* no exits */ |
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36 rp->r_flags = ISGONE; /* kill all rooms */ |
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37 } |
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38 rp = &rooms[0]; /* point to only room */ |
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39 rp->r_flags = 0; /* this room NOT gone */ |
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40 rp->r_max.x = 40; |
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41 rp->r_max.y = 10; /* 10 * 40 room */ |
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42 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */ |
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43 rp->r_pos.y = 1; /* 2nd line */ |
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44 draw_room(rp); /* draw the only room */ |
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45 i = roll(4,10); /* 10 to 40 items */ |
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46 for (; i > 0 ; i--) { /* place all the items */ |
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47 ll = new_thing(FALSE, ANYTHING); /* get something */ |
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48 attach(lvl_obj, ll); |
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49 op = OBJPTR(ll); |
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50 setoflg(op, ISPOST); /* object in trading post */ |
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51 tp = *rnd_pos(rp); |
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52 op->o_pos = tp; |
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53 mvaddch(tp.y,tp.x,op->o_type); |
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54 } |
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55 trader = 0; |
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56 wmove(cw,12,0); |
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57 waddstr(cw,"Welcome to Friendly Fiend's Flea Market\n\r"); |
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58 waddstr(cw,"=======================================\n\r"); |
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59 waddstr(cw,"$: Prices object that you stand upon.\n\r"); |
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60 waddstr(cw,"#: Buys the object that you stand upon.\n\r"); |
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61 waddstr(cw,"%: Trades in something in your pack for gold.\n\r"); |
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62 trans_line(); |
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63 } |
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64 |
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65 /* |
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66 * price_it: |
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67 * Price the object that the hero stands on |
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68 */ |
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69 price_it() |
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70 { |
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71 static char *bargain[] = { |
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72 "great bargain", |
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73 "quality product", |
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74 "exceptional find", |
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75 }; |
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76 reg struct linked_list *item; |
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77 reg struct object *obj; |
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78 reg int worth; |
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79 |
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80 if (!open_market()) /* after buying hours */ |
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81 return FALSE; |
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82 if ((item = find_obj(hero.y,hero.x)) == NULL) |
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83 return FALSE; |
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84 obj = OBJPTR(item); |
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85 if (curprice == NOTPRICED) { |
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86 worth = get_worth(obj); |
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87 worth += 50 - rnd(100); |
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88 if (worth < 25) |
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89 worth = 25; |
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90 worth *= 3; /* slightly expensive */ |
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91 curprice = worth; /* save price */ |
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92 strcpy(curpurch, obj->o_typname); /* save item */ |
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93 } |
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94 msg("That %s is a %s for only %d pieces of gold", curpurch, |
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95 bargain[rnd(3)], curprice); |
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96 return TRUE; |
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97 } |
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98 |
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99 /* |
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100 * buy_it: |
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101 * Buy the item on which the hero stands |
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102 */ |
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103 buy_it() |
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104 { |
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105 reg int wh; |
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