Mercurial > hg > early-roguelike
annotate arogue7/rings.c @ 152:0c775afe0072
arogue7, xrogue: fix command repetition.
In both games, command() loops and calls the action function twice for
each command: once to schedule it by setting player.t_action and
player.t_no_move, and again, to actually do it, once player.t_no_move
has been reduced to 0. Each loop decremented count, so repeated
commands were only repeated half the number of times the player typed.
count is now decremented only when ch has been set to the repeated
command.
author | John "Elwin" Edwards |
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date | Thu, 28 May 2015 11:08:03 -0400 |
parents | cadff8f047a1 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * rings.c - routines dealing specifically with rings |
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3 * Advanced Rogue |
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4 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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5 * All rights reserved. |
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6 * |
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7 * Based on "Rogue: Exploring the Dungeons of Doom" |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
126 | 14 #include <stdlib.h> |
125
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * routines dealing specifically with rings |
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20 */ |
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21 |
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22 |
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23 /* |
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24 * how much food does this ring use up? |
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25 */ |
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26 ring_eat(hand) |
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27 register int hand; |
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28 { |
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29 if (cur_ring[hand] == NULL) |
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30 return 0; |
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31 switch (cur_ring[hand]->o_which) { |
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32 case R_VAMPREGEN: |
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33 return 3; |
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34 case R_REGEN: |
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35 return 2; |
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36 case R_HEALTH: |
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37 case R_SUSABILITY: |
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38 return 1; |
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39 case R_SEARCH: |
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40 case R_SEEINVIS: |
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41 return (rnd(100) < 33); |
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42 case R_DIGEST: |
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43 if (cur_ring[hand]->o_ac >= 0) |
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44 return (-(cur_ring[hand]->o_ac)-1); |
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45 else |
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46 return (-(cur_ring[hand]->o_ac)); |
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47 } |
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48 return 0; |
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49 } |
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50 |
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51 ring_on(item) |
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52 register struct linked_list *item; |
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53 { |
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54 register struct object *obj; |
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55 register int save_max; |
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56 |
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57 obj = OBJPTR(item); |
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58 |
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59 /* |
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60 * Calculate the effect it has on the poor guy. |
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61 */ |
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62 switch (obj->o_which) |
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63 { |
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64 case R_ADDSTR: |
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65 save_max = max_stats.s_str; |
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66 chg_str(obj->o_ac); |
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67 max_stats.s_str = save_max; |
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68 when R_ADDHIT: |
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69 pstats.s_dext += obj->o_ac; |
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70 when R_ADDINTEL: |
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71 pstats.s_intel += obj->o_ac; |
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72 when R_ADDWISDOM: |
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73 pstats.s_wisdom += obj->o_ac; |
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74 when R_SEEINVIS: |
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75 turn_on(player, CANSEE); |
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76 msg("Your eyes begin to tingle"); |
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77 light(&hero); |
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78 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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79 when R_AGGR: |
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80 aggravate(TRUE, TRUE); |
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81 when R_WARMTH: |
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82 turn_on(player, NOCOLD); |
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83 when R_FIRE: |
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84 turn_on(player, NOFIRE); |
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85 when R_LIGHT: { |
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86 if(roomin(&hero) != NULL) { |
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87 light(&hero); |
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88 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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89 } |
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90 } |
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91 when R_SEARCH: |
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