Mercurial > hg > early-roguelike
annotate arogue7/wizard.c @ 152:0c775afe0072
arogue7, xrogue: fix command repetition.
In both games, command() loops and calls the action function twice for
each command: once to schedule it by setting player.t_action and
player.t_no_move, and again, to actually do it, once player.t_no_move
has been reduced to 0. Each loop decremented count, so repeated
commands were only repeated half the number of times the player typed.
count is now decremented only when ch has been set to the repeated
command.
author | John "Elwin" Edwards |
---|---|
date | Thu, 28 May 2015 11:08:03 -0400 |
parents | b786053d2f37 |
children | 1cd604c827a3 |
rev | line source |
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125
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1 /* |
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2 * wizard.c - Special wizard commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Special wizard commands (some of which are also non-wizard commands |
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17 * under strange circumstances) |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
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23 #include "rogue.h" |
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24 #ifdef PC7300 |
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25 #include "menu.h" |
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26 #endif |
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27 |
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28 |
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29 /* |
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30 * create_obj: |
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31 * Create any object for wizard, scroll, magician, or cleric |
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32 */ |
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33 create_obj(prompt, which_item, which_type) |
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34 bool prompt; |
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35 int which_item, which_type; |
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36 { |
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37 reg struct linked_list *item; |
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38 reg struct object *obj; |
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39 reg int wh; |
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40 reg char ch, newitem, newtype, whc, msz, *pt; |
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41 WINDOW *thiswin; |
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42 |
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43 thiswin = cw; |
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44 if (prompt) { |
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45 bool nogood = TRUE; |
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46 |
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47 thiswin = hw; |
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48 wclear(hw); |
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49 wprintw(hw,"Item\t\t\tKey\n\n"); |
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50 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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51 things[TYP_STICK].mi_name,STICK); |
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52 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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53 things[TYP_SCROLL].mi_name,SCROLL); |
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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55 things[TYP_WEAPON].mi_name,WEAPON); |
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56 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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57 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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58 if (wizard) { |
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59 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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60 waddstr(hw,"monster\t\t\tm"); |
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61 } |
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62 wprintw(hw,"\n\nWhat do you want to create? "); |
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63 draw(hw); |
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64 do { |
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65 ch = wgetch(hw); |
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66 if (ch == ESCAPE) { |
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67 restscr(cw); |
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68 return; |
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69 } |
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70 switch (ch) { |
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71 case RING: |
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72 case STICK: |
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73 case POTION: |
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74 case SCROLL: |
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75 case ARMOR: |
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76 case WEAPON: |
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77 case FOOD: |
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78 case MM: |
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79 nogood = FALSE; |
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80 break; |
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81 case RELIC: |
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82 case 'm': |
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83 if (wizard) |
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84 nogood = FALSE; |
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85 break; |
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86 default: |
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87 nogood = TRUE; |
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88 } |
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89 } while (nogood); |
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90 newitem = ch; |
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91 } |
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