Mercurial > hg > early-roguelike
annotate rogue4/wizard.c @ 152:0c775afe0072
arogue7, xrogue: fix command repetition.
In both games, command() loops and calls the action function twice for
each command: once to schedule it by setting player.t_action and
player.t_no_move, and again, to actually do it, once player.t_no_move
has been reduced to 0. Each loop decremented count, so repeated
commands were only repeated half the number of times the player typed.
count is now decremented only when ch has been set to the repeated
command.
author | John "Elwin" Edwards |
---|---|
date | Thu, 28 May 2015 11:08:03 -0400 |
parents | 00e90f1bffd6 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 |
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2 /* |
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3 * Special wizard commands (some of which are also non-wizard commands |
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4 * under strange circumstances) |
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5 * |
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6 * @(#)wizard.c 4.14 (Berkeley) 1/26/82 |
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7 */ |
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8 |
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9 #include <curses.h> |
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10 #include <ctype.h> |
25 | 11 #include <stdlib.h> |
12
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12 #include <string.h> |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 * whatis: |
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17 * What a certin object is |
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18 */ |
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19 whatis(insist) |
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20 bool insist; |
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21 { |
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22 register THING *obj; |
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23 |
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24 if (pack == NULL) |
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25 { |
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26 msg("You don't have anything in your pack to identify"); |
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27 return; |
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28 } |
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29 |
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30 for (;;) |
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31 if ((obj = get_item("identify", 0)) == NULL && insist) |
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32 msg("You must identify something"); |
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33 else |
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34 break; |
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35 |
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36 if (!insist && obj == NULL) |
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37 return; |
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38 |
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39 switch (obj->o_type) |
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40 { |
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41 case SCROLL: |
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42 s_know[obj->o_which] = TRUE; |
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43 if (s_guess[obj->o_which]) |
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44 { |
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45 free(s_guess[obj->o_which]); |
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46 s_guess[obj->o_which] = NULL; |
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47 } |
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48 when POTION: |
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49 p_know[obj->o_which] = TRUE; |
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50 if (p_guess[obj->o_which]) |
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51 { |
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52 free(p_guess[obj->o_which]); |
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53 p_guess[obj->o_which] = NULL; |
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54 } |
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55 when STICK: |
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56 ws_know[obj->o_which] = TRUE; |
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57 obj->o_flags |= ISKNOW; |
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58 if (ws_guess[obj->o_which]) |
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59 { |
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60 free(ws_guess[obj->o_which]); |
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61 ws_guess[obj->o_which] = NULL; |
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62 } |
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63 when WEAPON: |
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64 case ARMOR: |
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65 obj->o_flags |= ISKNOW; |
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66 when RING: |
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67 r_know[obj->o_which] = TRUE; |
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68 obj->o_flags |= ISKNOW; |
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69 if (r_guess[obj->o_which]) |
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70 { |
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71 free(r_guess[obj->o_which]); |
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72 r_guess[obj->o_which] = NULL; |
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73 } |
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74 } |
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75 msg(inv_name(obj, FALSE)); |
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76 } |
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77 |
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78 #ifdef WIZARD |
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79 /* |
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80 * create_obj: |
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81 * Wizard command for getting anything he wants |
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82 */ |
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83 create_obj() |
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84 { |
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85 register THING *obj; |
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86 register char ch, bless; |
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87 |
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88 obj = new_item(); |
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89 msg("type of item: "); |
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90 obj->o_type = readchar(); |
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91 mpos = 0; |
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92 msg("which %c do you want? (0-f)", obj->o_type); |
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93 obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10); |
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94 obj->o_group = 0; |
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95 obj->o_count = 1; |
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96 mpos = 0; |
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97 if (obj->o_type == WEAPON || obj->o_type == ARMOR) |
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98 { |
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99 msg("blessing? (+,-,n)"); |
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100 bless = readchar(); |
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101 mpos = 0; |
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102 if (bless == '-') |
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103 obj->o_flags |= ISCURSED; |
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104 if (obj->o_type == WEAPON) |
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105 { |