annotate xrogue/outside.c @ 169:0d9ebab59a66

arogue7: fix messages from potions of food detection. Updates to the screen took place in the wrong order, causing messages and "--More--" prompts to be hidden before they could be seen. There are probably similar bugs caused by other items.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 15:32:32 -0400
parents e6179860cb76
children f54901b9c39b
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133
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1 /*
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2 outside.c - functions for dealing with the "outside" level
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <curses.h>
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16 #include "rogue.h"
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17
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18 extern char rnd_terrain(), get_terrain();
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19
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20 /*
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21 * init_terrain:
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22 * Get the single "outside room" set up correctly
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23 */
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24
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25 void
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26 init_terrain()
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27 {
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28 register struct room *rp;
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29
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30 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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31 rp->r_flags = ISGONE; /* kill all rooms */
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32 rp->r_fires = NULL; /* no fires */
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33 }
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34 rp = &rooms[0]; /* point to only room */
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35 rp->r_flags = ISDARK; /* outside is always dark */
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36 rp->r_pos.x = 0; /* room fills whole screen */
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37 rp->r_pos.y = 1;
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38 rp->r_max.x = cols;
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39 rp->r_max.y = lines - 3;
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40 }
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41
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42 void
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43 do_terrain(basey, basex, deltay, deltax, fresh)
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44 int basey, basex, deltay, deltax;
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45 bool fresh;
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46 {
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47 register int cury, curx; /* Current y and x positions */
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48
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49 /* Lay out the boundary */
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50 for (cury=1; cury<lines-2; cury++) { /* Vertical "walls" */
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51 mvaddch(cury, 0, VERTWALL);
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52 mvaddch(cury, cols-1, VERTWALL);
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53 }
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54 for (curx=0; curx<cols; curx++) { /* Horizontal "walls" */
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55 mvaddch(1, curx, HORZWALL);
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56 mvaddch(lines-3, curx, HORZWALL);
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57 }
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58
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59 /* If we are not continuing, let's start out with a line of terrain */
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60 if (fresh) {
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61 char ch; /* Next char to add */
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62
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63 /* Move to the starting point (should be (1, 0)) */
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64 move(basey, basex);
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65 curx = basex;
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66
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67 /* Start with some random terrain */
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68 if (basex == 0) {
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69 ch = rnd_terrain();
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70 addch(ch);
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71 }
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72 else ch = mvinch(basey, basex);
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73
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74 curx += deltax;
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75
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76 /* Fill in the rest of the line */
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77 while (curx > 0 && curx < cols-1) {
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78 /* Put in the next piece */
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79 ch = get_terrain(ch, '\0', '\0', '\0');
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80 mvaddch(basey, curx, ch);
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81 curx += deltax;
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82 }
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83
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84 basey++; /* Advance to next line */
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85 }
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86
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87 /* Fill in the rest of the lines */
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88 cury = basey;
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89 while (cury > 1 && cury < lines - 3) {
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90 curx = basex;
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91 while (curx > 0 && curx < cols-1) {
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92 register char left, top_left, top, top_right;
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