annotate xrogue/player.c @ 169:0d9ebab59a66

arogue7: fix messages from potions of food detection. Updates to the screen took place in the wrong order, causing messages and "--More--" prompts to be hidden before they could be seen. There are probably similar bugs caused by other items.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 15:32:32 -0400
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include <curses.h>
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18 #include "rogue.h"
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19
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20 /*
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21 * affect:
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22 * cleric affecting undead
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23 */
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24
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25 affect()
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26 {
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27 register struct linked_list *item;
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28 register struct thing *tp;
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29 register char *mname;
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30 bool see;
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31 coord new_pos;
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32 int lvl;
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33
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34 if (!(player.t_ctype == C_CLERIC ||
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35 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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36 cur_relic[HEIL_ANKH] != 0)) {
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37 msg("You cannot affect undead.");
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38 return;
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39 }
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40
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41 new_pos.y = hero.y + player.t_newpos.y;
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42 new_pos.x = hero.x + player.t_newpos.x;
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43
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44 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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45 else see = FALSE;
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46
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47 /* Anything there? */
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48 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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49 new_pos.x < 0 || new_pos.x > cols-1 ||
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50 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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51 msg("Nothing to affect.");
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52 return;
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53 }
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54
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55 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) {
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56 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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57 return;
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58 }
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59 tp = THINGPTR(item);
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60 mname = monster_name(tp);
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61
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62 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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63 msg("%s%s cannot see you", see ? "The " : "It",
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64 see ? mname : "");
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65 return;
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66 }
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67
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68 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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69 goto annoy;
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70 turn_off(*tp, TURNABLE);
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71
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72 lvl = pstats.s_lvl;
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73 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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74 lvl -= 4;
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75 }
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76 /* Can cleric kill it? */
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77 if (lvl >= 3 * tp->t_stats.s_lvl) {
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78 unsigned long test; /* For overflow check */
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79
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80 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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81 test = pstats.s_exp + tp->t_stats.s_exp;
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82
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83 /* Be sure there is no overflow before increasing experience */
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84 if (test > pstats.s_exp) pstats.s_exp = test;
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85 killed(item, FALSE, TRUE, TRUE);
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86 check_level();
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87 return;
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88 }
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89
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90 /* Can cleric turn it? */
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91 if (rnd(100) + 1 >
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92 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) {
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