Mercurial > hg > early-roguelike
annotate rogue3/init.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
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date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | e361fbca47ec |
children | ee250e3646fd |
rev | line source |
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0
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1 /* |
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2 * global variable initializaton |
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3 * |
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4 * @(#)init.c 3.33 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include <ctype.h> |
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15 #include <string.h> |
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16 #include <stdlib.h> |
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17 #include "machdep.h" |
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18 #include "rogue.h" |
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19 |
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20 int playing = TRUE, running = FALSE, wizard = FALSE; |
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21 int notify = TRUE, fight_flush = FALSE, terse = FALSE, door_stop = FALSE; |
5 | 22 int jump = FALSE, slow_invent = FALSE, firstmove = FALSE, askme = TRUE; |
1 | 23 int use_savedir = FALSE; |
0
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24 int amulet = FALSE; |
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25 int in_shell = FALSE; |
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26 struct linked_list *lvl_obj = NULL, *mlist = NULL; |
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27 struct object *cur_weapon = NULL; |
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28 int mpos = 0, no_move = 0, no_command = 0, level = 1, purse = 0, inpack = 0; |
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29 int total = 0, no_food = 0, count = 0, fung_hit = 0, quiet = 0; |
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30 int food_left = HUNGERTIME, group = 1, hungry_state = 0; |
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31 int lastscore = -1; |
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32 |
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33 struct thing player; |
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34 struct room rooms[MAXROOMS]; |
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35 struct room *oldrp; |
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36 struct stats max_stats; |
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37 struct object *cur_armor; |
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38 struct object *cur_ring[2]; |
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39 int after; |
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40 int waswizard; |
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41 coord oldpos; /* Position before last look() call */ |
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42 coord delta; /* Change indicated to get_dir() */ |
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43 |
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44 int s_know[MAXSCROLLS]; /* Does he know what a scroll does */ |
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45 int p_know[MAXPOTIONS]; /* Does he know what a potion does */ |
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46 int r_know[MAXRINGS]; /* Does he know what a ring does |
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47 */ |
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48 int ws_know[MAXSTICKS]; /* Does he know what a stick does */ |
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49 |
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50 int take; /* Thing the rogue is taking */ |
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51 int runch; /* Direction player is running */ |
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52 char whoami[80]; /* Name of player */ |
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53 char fruit[80]; /* Favorite fruit */ |
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54 char huh[80]; /* The last message printed */ |
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55 int dnum; /* Dungeon number */ |
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56 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ |
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57 char *p_colors[MAXPOTIONS]; /* Colors of the potions */ |
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58 char *r_stones[MAXRINGS]; /* Stone settings of the rings */ |
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59 char *a_names[MAXARMORS]; /* Names of armor types */ |
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60 char *ws_made[MAXSTICKS]; /* What sticks are made of */ |
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61 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ |
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62 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ |
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63 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ |
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64 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ |
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65 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ |
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66 char file_name[80]; /* Save file name */ |
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67 char home[PATH_MAX]; /* User's home directory */ |
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68 unsigned char prbuf[80]; /* Buffer for sprintfs */ |
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69 int max_hp; /* Player's max hit points */ |
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70 int ntraps; /* Number of traps on this level */ |
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71 int max_level; /* Deepest player has gone */ |
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72 int seed; /* Random number seed */ |
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73 |
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74 struct trap traps[MAXTRAPS]; |
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75 |
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76 |
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77 #define ___ 1 |
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78 #define _x {1,1} |
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79 struct monster monsters[26] = { |
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80 /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */ |
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81 { "giant ant", 0, ISMEAN, { _x, 10, 2, 3, ___, "1d6" } }, |
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82 { "bat", 0, 0, { _x, 1, 1, 3, ___, "1d2" } }, |
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83 { "centaur", 15, 0, { _x, 15, 4, 4, ___, "1d6/1d6" } }, |
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84 { "dragon", 100, ISGREED,{ _x,9000, 10, -1, ___, "1d8/1d8/3d10" } }, |
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85 { "floating eye",0, 0, { _x, 5, 1, 9, ___, "0d0" } }, |
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86 { "violet fungi",0, ISMEAN, { _x, 85, 8, 3, ___, "000d0" } }, |
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87 { "gnome", 10, 0, { _x, 8, 1, 5, ___, "1d6" } }, |
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88 { "hobgoblin", 0, ISMEAN, { _x, 3, 1, 5, ___, "1d8" } }, |
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89 { "invisible stalker",0,ISINVIS,{ _x,120, 8, 3, ___, "4d4" } }, |
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90 { "jackal", 0, ISMEAN, { _x, 2, 1, 7, ___, "1d2" } }, |
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91 { "kobold", 0, ISMEAN, { _x, 1, 1, 7, ___, "1d4" } }, |
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92 { "leprechaun", 0, 0, { _x, 10, 3, 8, ___, "1d1" } }, |
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93 { "mimic", 30, 0, { _x,140, 7, 7, ___, "3d4" } }, |
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94 { "nymph", 100, 0, { _x, 40, 3, 9, ___, "0d0" } }, |
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95 { "orc", 15, ISBLOCK,{ _x, 5, 1, 6, ___, "1d8" } }, |
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96 { "purple worm", 70, 0, { _x,7000, 15, 6, ___, "2d12/2d4" } }, |
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97 { "quasit", 30, ISMEAN, { _x, 35, 3, 2, ___, "1d2/1d2/1d4" } }, |
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98 { "rust monster",0, ISMEAN, { _x, 25, 5, 2, ___, "0d0/0d0" } }, |
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99 { "snake", 0, ISMEAN, { _x, 3, 1, 5, ___, "1d3" } }, |
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100 { "troll", 50, ISREGEN|ISMEAN,{ _x, 55, 6, 4, ___, "1d8/1d8/2d6" } }, |