Mercurial > hg > early-roguelike
annotate rogue3/misc.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
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date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 527e2150eaf0 |
children | e7862a021609 |
rev | line source |
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0
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1 /* |
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2 * all sorts of miscellaneous routines |
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3 * |
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4 * @(#)misc.c 3.13 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include "rogue.h" |
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15 #include <ctype.h> |
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16 |
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17 /* |
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18 * tr_name: |
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19 * print the name of a trap |
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20 */ |
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21 |
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22 char * |
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23 tr_name(int ch) |
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24 { |
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25 char *s = ""; |
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26 |
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27 switch (ch) |
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28 { |
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29 case TRAPDOOR: |
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30 s = terse ? "A trapdoor." : "You found a trapdoor."; |
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31 when BEARTRAP: |
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32 s = terse ? "A beartrap." : "You found a beartrap."; |
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33 when SLEEPTRAP: |
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34 s = terse ? "A sleeping gas trap.":"You found a sleeping gas trap."; |
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35 when ARROWTRAP: |
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36 s = terse ? "An arrow trap." : "You found an arrow trap."; |
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37 when TELTRAP: |
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38 s = terse ? "A teleport trap." : "You found a teleport trap."; |
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39 when DARTTRAP: |
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40 s = terse ? "A dart trap." : "You found a poison dart trap."; |
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41 } |
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42 return s; |
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43 } |
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44 |
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45 /* |
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46 * Look: |
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47 * A quick glance all around the player |
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48 */ |
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49 |
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50 void |
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51 look(int wakeup) |
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52 { |
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53 int x, y; |
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54 int ch; |
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55 int oldx, oldy; |
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56 int inpass; |
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57 int passcount = 0; |
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58 struct room *rp; |
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59 int ey, ex; |
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60 |
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61 getyx(cw, oldy, oldx); |
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62 if (oldrp != NULL && (oldrp->r_flags & ISDARK) && off(player, ISBLIND)) |
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63 { |
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64 for (x = oldpos.x - 1; x <= oldpos.x + 1; x++) |
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65 for (y = oldpos.y - 1; y <= oldpos.y + 1; y++) |
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66 if ((y != hero.y || x != hero.x) && show(y, x) == FLOOR) |
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67 mvwaddch(cw, y, x, ' '); |
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68 } |
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69 inpass = ((rp = roomin(&hero)) == NULL); |
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70 ey = hero.y + 1; |
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71 ex = hero.x + 1; |
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72 for (x = hero.x - 1; x <= ex; x++) |
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73 if (x >= 0 && x < COLS) for (y = hero.y - 1; y <= ey; y++) |
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74 { |
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75 if (y <= 0 || y >= LINES - 1) |
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76 continue; |
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77 if (isupper(mvwinch(mw, y, x))) |
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78 { |
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79 struct linked_list *it; |
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80 struct thing *tp; |
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81 |
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82 if (wakeup) |
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83 it = wake_monster(y, x); |
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84 else |
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85 it = find_mons(y, x); |
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86 tp = (struct thing *) ldata(it); |
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87 if ((tp->t_oldch = mvinch(y, x)) == TRAP) |
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88 tp->t_oldch = |
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89 (trap_at(y,x)->tr_flags&ISFOUND) ? TRAP : FLOOR; |
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90 if (tp->t_oldch == FLOOR && (rp != NULL) && (rp->r_flags & ISDARK) |
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91 && off(player, ISBLIND)) |
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92 tp->t_oldch = ' '; |
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93 } |
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94 /* |
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95 * Secret doors show as walls |
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96 */ |
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97 if ((ch = show(y, x)) == SECRETDOOR) |
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98 ch = secretdoor(y, x); |
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99 /* |
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100 * Don't show room walls if he is in a passage |
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101 */ |
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102 if (off(player, ISBLIND)) |
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103 { |
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104 if (y == hero.y && x == hero.x |
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105 || (inpass && (ch == '-' || ch == '|'))) |