Mercurial > hg > early-roguelike
annotate rogue5/armor.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
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date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | f502bf60e6e4 |
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rev | line source |
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33
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1 /* |
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2 * This file contains misc functions for dealing with armor |
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3 * @(#)armor.c 4.14 (Berkeley) 02/05/99 |
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4 * |
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5 * Rogue: Exploring the Dungeons of Doom |
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6 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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7 * All rights reserved. |
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8 * |
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9 * See the file LICENSE.TXT for full copyright and licensing information. |
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10 */ |
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11 |
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12 #include <curses.h> |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 * wear: |
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17 * The player wants to wear something, so let him/her put it on. |
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18 */ |
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19 void |
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20 wear(void) |
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21 { |
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22 THING *obj; |
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23 char *sp; |
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24 |
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25 if ((obj = get_item("wear", ARMOR)) == NULL) |
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26 return; |
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27 if (cur_armor != NULL) |
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28 { |
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29 addmsg("you are already wearing some"); |
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30 if (!terse) |
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31 addmsg(". You'll have to take it off first"); |
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32 endmsg(); |
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33 after = FALSE; |
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34 return; |
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35 } |
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36 if (obj->o_type != ARMOR) |
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37 { |
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38 msg("you can't wear that"); |
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39 return; |
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40 } |
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41 waste_time(); |
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42 obj->o_flags |= ISKNOW; |
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43 sp = inv_name(obj, TRUE); |
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44 cur_armor = obj; |
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45 if (!terse) |
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46 addmsg("you are now "); |
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47 msg("wearing %s", sp); |
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48 } |
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49 |
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50 /* |
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51 * take_off: |
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52 * Get the armor off of the players back |
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53 */ |
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54 void |
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55 take_off(void) |
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56 { |
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57 THING *obj; |
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58 |
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59 if ((obj = cur_armor) == NULL) |
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60 { |
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61 after = FALSE; |
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62 if (terse) |
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63 msg("not wearing armor"); |
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64 else |
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65 msg("you aren't wearing any armor"); |
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66 return; |
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67 } |
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68 if (!dropcheck(cur_armor)) |
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69 return; |
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70 cur_armor = NULL; |
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71 if (terse) |
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72 addmsg("was"); |
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73 else |
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74 addmsg("you used to be"); |
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75 msg(" wearing %c) %s", obj->o_packch, inv_name(obj, TRUE)); |
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76 } |
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77 |
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78 /* |
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79 * waste_time: |
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80 * Do nothing but let other things happen |
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81 */ |
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82 void |
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83 waste_time(void) |
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84 { |
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85 do_daemons(BEFORE); |
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86 do_fuses(BEFORE); |
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87 do_daemons(AFTER); |
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88 do_fuses(AFTER); |
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89 } |