Mercurial > hg > early-roguelike
annotate srogue/chase.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
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date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Code for one object to chase another |
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3 * |
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4 * @(#)chase.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 #define FARAWAY 32767 |
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21 #define RDIST(a, b) (DISTANCE((a)->y, (a)->x, (b).y, (b).x)) |
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22 |
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23 struct coord ch_ret; /* Where chasing takes you */ |
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24 |
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25 /* |
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26 * runners: |
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27 * Make all the running monsters move. |
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28 */ |
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29 runners() |
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30 { |
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31 reg struct thing *tp; |
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32 reg struct linked_list *mon,*nextmon; |
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33 |
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34 for (mon = mlist; mon != NULL; mon = nextmon) { |
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35 tp = THINGPTR(mon); |
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36 nextmon = next(mon); |
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37 if (off(*tp, ISHELD) && on(*tp, ISRUN)) { |
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38 if (tp->t_nomove > 0) |
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39 if (--tp->t_nomove > 0) |
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40 continue; |
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41 if (on(*tp, ISHASTE)) |
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42 if (do_chase(mon) == -1) |
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43 continue; |
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44 if (off(*tp, ISSLOW) || tp->t_turn) |
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45 if (do_chase(mon) == -1) |
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46 continue; |
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47 tp->t_turn ^= TRUE; |
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48 } |
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49 } |
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50 } |
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51 |
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52 |
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53 /* |
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54 * do_chase: |
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55 * Make one thing chase another. |
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56 */ |
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57 do_chase(mon) |
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58 struct linked_list *mon; |
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59 { |
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60 reg struct thing *th; |
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61 reg struct room *rer, *ree, *rxx; |
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62 reg int mindist, i, dist; |
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63 struct stats *st; |
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64 bool stoprun = FALSE, ondoor = FALSE, link = FALSE; |
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65 char runaway, dofight, wound, sch, ch; |
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66 struct coord this; |
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67 struct trap *trp; |
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68 |
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69 th = THINGPTR(mon); |
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70 wound = th->t_flags & ISWOUND; |
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71 if (wound) |
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72 mindist = 0; |
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73 else |
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74 mindist = FARAWAY; |
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75 runaway = wound; |
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76 dofight = !runaway; |
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77 rer = th->t_room; |
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78 if (th->t_type == 'V') { |
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79 if (rer != NULL && !rf_on(rer, ISDARK)) { |
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80 /* |
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81 * Vampires can't stand the light |
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82 */ |
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83 if (cansee(th->t_pos.y, th->t_pos.x)) |
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84 msg("The vampire vaporizes into thin air !"); |
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85 killed(mon, FALSE); |
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86 return(-1); |
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87 } |
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88 } |
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89 ree = roomin(th->t_dest); /* room of chasee */ |
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90 this = *th->t_dest; |
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91 /* |
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92 * If the object of our desire is in a different |
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93 * room, then run to the door nearest to our goal. |
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94 */ |
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95 if (mvinch(th->t_pos.y, th->t_pos.x) == DOOR) |
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96 ondoor = TRUE; |
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97 rxx = NULL; |
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98 if (rer != NULL || ree != NULL) { |
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99 /* |
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100 * Monster not in room, hero in room. Run to closest door |
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101 * in hero's room if not wounded. Run away if wounded. |
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102 */ |
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103 if (rer == NULL && ree != NULL) { |
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104 if (!wound) |
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105 rxx = ree; |
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