Mercurial > hg > early-roguelike
annotate srogue/command.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
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date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 47aeaccbb953 |
children | 1e88eb1942a5 |
rev | line source |
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36
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include <signal.h> |
60 | 19 #include <stdlib.h> |
20 #include <string.h> | |
36
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21 #include <limits.h> |
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22 #include "rogue.h" |
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23 #include "rogue.ext" |
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24 #ifdef __DJGPP__ |
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25 #include <process.h> |
60 | 26 #else |
27 #include <unistd.h> | |
36
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28 #endif |
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29 |
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30 /* |
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31 * command: |
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32 * Process the user commands |
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33 */ |
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34 command() |
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35 { |
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36 reg char ch; |
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37 reg int ntimes = 1; /* Number of player moves */ |
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38 static char countch, direction, newcount = FALSE; |
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39 |
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40 if (pl_on(ISHASTE)) |
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41 ntimes++; |
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42 /* |
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43 * Let the daemons start up |
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44 */ |
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45 while (ntimes-- > 0) { |
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46 do_daemons(BEFORE); |
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47 look(TRUE); |
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48 if (!running) |
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49 door_stop = FALSE; |
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50 lastscore = purse; |
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51 wmove(cw, hero.y, hero.x); |
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52 if (!(running || count)) |
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53 draw(cw); /* Draw screen */ |
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54 take = 0; |
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55 after = TRUE; |
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56 /* |
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57 * Read command or continue run |
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58 */ |
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59 if (wizard) |
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60 waswizard = TRUE; |
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61 if (player.t_nocmd <= 0) { |
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62 player.t_nocmd = 0; |
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63 if (running) |
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64 ch = runch; |
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65 else if (count) |
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66 ch = countch; |
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67 else { |
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68 ch = readchar(); |
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69 if (mpos != 0 && !running) /* Erase message if its there */ |
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70 msg(""); |
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71 } |
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72 } |
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73 else |
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74 ch = '.'; |
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75 if (player.t_nocmd > 0) { |
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76 if (--player.t_nocmd <= 0) |
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77 msg("You can move again."); |
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78 } |
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79 else { |
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80 /* |
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81 * check for prefixes |
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82 */ |
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83 if (isdigit(ch)) { |
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84 count = 0; |
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85 newcount = TRUE; |
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86 while (isdigit(ch)) { |
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87 count = count * 10 + (ch - '0'); |
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88 ch = readchar(); |
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89 } |
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90 countch = ch; |
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91 /* |
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92 * turn off count for commands which don't make sense |
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93 * to repeat |
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94 */ |
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95 switch (ch) { |
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96 case 'h': case 'j': case 'k': case 'l': |
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97 case 'y': case 'u': case 'b': case 'n': |
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98 case 'H': case 'J': case 'K': case 'L': |
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99 case 'Y': case 'U': case 'B': case 'N': |
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100 case 'q': case 'r': case 's': case 'f': |
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101 case 't': case 'C': case 'I': case '.': |
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102 case 'z': case 'p': |
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103 break; |
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104 default: |