Mercurial > hg > early-roguelike
annotate srogue/disply.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
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date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * various display routines and flag checking functions |
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3 * |
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4 * @(#)disply.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include <ctype.h> |
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15 #include "rogue.ext" |
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16 |
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17 /* |
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18 * displevl: |
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19 * Display detailed level for wizard and scroll |
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20 */ |
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21 displevl() |
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22 { |
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23 reg char ch, mch; |
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24 reg int i,j; |
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25 reg struct room *rp; |
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26 |
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27 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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28 rp->r_flags &= ~ISDARK; |
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29 |
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30 for (i = 0; i < LINES - 2; i++) { |
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31 for (j = 0; j < COLS - 1; j++) { |
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32 ch = mvinch(i,j); |
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33 if (isatrap(ch)) { |
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34 struct trap *what; |
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35 |
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36 what = trap_at(i, j); |
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37 if (what != NULL) |
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38 what->tr_flags |= ISFOUND; |
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39 } |
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40 else if (ch == SECRETDOOR) { |
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41 ch = DOOR; |
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42 mvaddch(i, j, ch); |
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43 } |
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44 else if (illeg_ch(ch)) { |
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45 ch = FLOOR; |
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46 mvaddch(i, j, ch); |
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47 } |
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48 if (mvwinch(mw, i, j) != ' ') { |
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49 struct linked_list *what; |
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50 struct thing *it; |
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51 |
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52 what = find_mons(i, j); |
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53 if (what == NULL) { |
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54 ch = FLOOR; |
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55 mvaddch(i, j, ch); |
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56 } |
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57 else { |
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58 it = THINGPTR(what); |
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59 it->t_oldch = ch; |
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60 } |
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61 } |
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62 mch = mvwinch(cw, i, j); |
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63 if (isalpha(mch)) |
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64 ch = mch; |
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65 mvwaddch(cw, i, j, ch); |
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66 } |
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67 } |
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68 nochange = FALSE; /* display status again */ |
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69 draw(cw); |
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70 } |
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71 |
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72 /* |
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73 * dispmons: |
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74 * Show monsters for wizard and potion |
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75 */ |
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76 dispmons() |
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77 { |
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78 reg int ch, y, x; |
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79 reg struct thing *it; |
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80 reg struct linked_list *item; |
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81 |
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82 for (item = mlist; item != NULL; item = next(item)) { |
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83 it = THINGPTR(item); |
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84 y = it->t_pos.y; |
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85 x = it->t_pos.x; |
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86 mvwaddch(cw, y, x, it->t_type); |
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87 it->t_flags |= ISFOUND; |
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88 if (it->t_type == 'M') /* if a mimic */ |
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89 it->t_disguise = 'M'; /* give it away */ |
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90 } |
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91 draw(cw); |
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92 } |
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93 |
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94 /* |
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95 * winat: |
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96 * Get whatever character is at a location on the screen |
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97 */ |
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98 winat(y, x) |
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99 int x, y; |
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100 { |
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101 reg char ch; |
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102 |
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103 if (mvwinch(mw,y,x) == ' ') |
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104 ch = mvinch(y, x); /* non-monsters */ |
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105 else |
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106 ch = winch(mw); /* monsters */ |