Mercurial > hg > early-roguelike
annotate srogue/encumb.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
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date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 /* |
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17 * updpack: |
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18 * Update his pack weight and adjust fooduse accordingly |
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19 */ |
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20 updpack() |
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21 { |
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22 reg int topcarry, curcarry; |
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23 |
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24 him->s_carry = totalenc(); /* get total encumb */ |
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25 curcarry = packweight(); /* get pack weight */ |
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26 topcarry = him->s_carry / 5; /* 20% of total carry */ |
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27 if (curcarry > 4 * topcarry) { |
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28 if (rnd(100) < 80) |
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29 foodlev = 3; /* > 80% of pack */ |
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30 } |
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31 else if (curcarry > 3 * topcarry) { |
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32 if (rnd(100) < 60) |
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33 foodlev = 2; /* > 60% of pack */ |
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34 } |
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35 else |
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36 foodlev = 1; /* <= 60% of pack */ |
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37 him->s_pack = curcarry; /* update pack weight */ |
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38 packvol = pack_vol(); /* update pack volume */ |
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39 nochange = FALSE; /* also change display */ |
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40 } |
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41 |
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42 |
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43 /* |
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44 * packweight: |
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45 * Get the total weight of the hero's pack |
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46 */ |
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47 packweight() |
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48 { |
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49 reg struct object *obj; |
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50 reg struct linked_list *pc; |
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51 reg int weight, i; |
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52 |
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53 weight = 0; |
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54 for (pc = pack ; pc != NULL ; pc = next(pc)) { |
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55 obj = OBJPTR(pc); |
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56 weight += itemweight(obj) * obj->o_count; |
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57 } |
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58 if (weight < 0) /* in case of amulet */ |
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59 weight = 0; |
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60 for (i = LEFT; i <= RIGHT; i += 1) { |
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61 obj = cur_ring[i]; |
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62 if (obj != NULL) { |
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63 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) |
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64 weight += weight / 4; |
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65 } |
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66 } |
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67 return weight; |
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68 } |
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69 |
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70 |
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71 /* |
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72 * itemweight: |
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73 * Get the weight of an object |
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74 */ |
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75 itemweight(wh) |
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76 struct object *wh; |
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77 { |
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78 reg int weight; |
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79 |
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80 weight = wh->o_weight; /* get base weight */ |
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81 switch (wh->o_type) { |
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82 case ARMOR: |
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83 if ((armors[wh->o_which].a_class - wh->o_ac) > 0) |
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84 weight /= 2; |
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85 when WEAPON: |
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86 if ((wh->o_hplus + wh->o_dplus) > 0) |
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87 weight /= 2; |
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88 } |
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89 if (o_on(wh,ISCURSED)) |
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90 weight += weight / 5; /* 20% more for cursed */ |
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91 if (o_on(wh, ISBLESS)) |
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92 weight -= weight / 5; /* 20% less for blessed */ |
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93 return weight; |
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94 } |
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95 |
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96 /* |
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97 * pack_vol: |
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98 * Get the total volume of the hero's pack |
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99 */ |
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100 pack_vol() |
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101 { |
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102 reg struct object *obj; |
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103 reg struct linked_list *pc; |
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104 reg int volume; |
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105 |
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