annotate srogue/save.c @ 81:0e212d46b68f

rogue4: don't put savefile metadata into the savefile. The save_file() function in save.c stored the savefile's device number, inode number, creation time, and modification time in the file. The restore() function read them back, and apparently used to compare them to protect against cheaters. Unfortunately, the types and sizes of these numbers differ from system to system, which ruins the Roguelike Restoration Project's fine portability work. So they have been removed from the savefile. This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by excising the chunk starting at offset 0x22 with length sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on x86_64, at least with current versions of Linux and glibc.
author John "Elwin" Edwards
date Mon, 05 Aug 2013 20:49:41 -0700
parents 3aa87373c908
children f11eeafc6568
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include <unistd.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #include "rogue.h"
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27 #include "rogue.ext"
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28
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29 #ifdef BSD
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30 #define srand48(seed) srandom(seed)
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31 #endif
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32
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33 EXTCHAR version[];
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34 EXTCHAR *ctime();
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35
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36 typedef struct stat STAT;
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37 STAT sbuf;
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38
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39 /*
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40 * ignore:
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41 * Ignore ALL signals possible
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42 */
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43 ignore()
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44 {
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45 int i;
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46
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47 for (i = 0; i < NSIG; i++)
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48 signal(i, SIG_IGN);
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49 }
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50
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51 /*
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52 * save_game:
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53 * Save the current game
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54 */
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55 save_game()
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56 {
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57 reg FILE *savef;
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58 reg int c;
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59 char buf[LINLEN];
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60
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61 mpos = 0;
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62 if (file_name[0] != '\0') {
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63 if (use_savedir)
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64 msg("Save game? (y/n) ");
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65 else
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66 msg("Save file (%s)? ", file_name);
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67 do {
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68 c = wgetch(cw);
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69 if(c == ESCAPE) {
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70 msg("");
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71 return FALSE;
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72 }
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73 } while (c != 'n' && c != 'y');
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74 mpos = 0;
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75 if (c == 'y')
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76 goto gotfile;
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77 }
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78 if (use_savedir) {
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79 msg("");
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80 return FALSE;
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81 }
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82 msg("File name: ");
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83 mpos = 0;
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84 buf[0] = '\0';
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85 if (get_str(buf, cw) == QUIT) {
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86 msg("");
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87 return FALSE;
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88 }
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89 msg("");
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90 strcpy(file_name, buf);
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91 gotfile:
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92 c = dosave(); /* try to save this game */
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93 if (c == FALSE)
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94 msg("Could not save game to file %s", file_name);
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95 return c;
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96 }
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97
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98 /*
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99 * auto_save:
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100 * Automatically save a game
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101 */
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102 void
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103 auto_save(int a)
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104 {
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105 dosave(); /* save this game */
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