Mercurial > hg > early-roguelike
annotate arogue7/rings.c @ 223:0e99eade579c
Generate text documentation from the troff source files.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
author | John "Elwin" Edwards |
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date | Sun, 21 Feb 2016 20:47:12 -0500 |
parents | cadff8f047a1 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * rings.c - routines dealing specifically with rings |
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3 * Advanced Rogue |
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4 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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5 * All rights reserved. |
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6 * |
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7 * Based on "Rogue: Exploring the Dungeons of Doom" |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
126 | 14 #include <stdlib.h> |
125
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * routines dealing specifically with rings |
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20 */ |
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21 |
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22 |
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23 /* |
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24 * how much food does this ring use up? |
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25 */ |
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26 ring_eat(hand) |
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27 register int hand; |
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28 { |
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29 if (cur_ring[hand] == NULL) |
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30 return 0; |
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31 switch (cur_ring[hand]->o_which) { |
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32 case R_VAMPREGEN: |
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33 return 3; |
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34 case R_REGEN: |
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35 return 2; |
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36 case R_HEALTH: |
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37 case R_SUSABILITY: |
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38 return 1; |
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39 case R_SEARCH: |
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40 case R_SEEINVIS: |
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41 return (rnd(100) < 33); |
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42 case R_DIGEST: |
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43 if (cur_ring[hand]->o_ac >= 0) |
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44 return (-(cur_ring[hand]->o_ac)-1); |
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45 else |
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46 return (-(cur_ring[hand]->o_ac)); |
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47 } |
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48 return 0; |
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49 } |
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50 |
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51 ring_on(item) |
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52 register struct linked_list *item; |
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53 { |
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54 register struct object *obj; |
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55 register int save_max; |
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56 |
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57 obj = OBJPTR(item); |
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58 |
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59 /* |
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60 * Calculate the effect it has on the poor guy. |
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61 */ |
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62 switch (obj->o_which) |
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63 { |
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64 case R_ADDSTR: |
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65 save_max = max_stats.s_str; |
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66 chg_str(obj->o_ac); |
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67 max_stats.s_str = save_max; |
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68 when R_ADDHIT: |
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69 pstats.s_dext += obj->o_ac; |
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70 when R_ADDINTEL: |
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71 pstats.s_intel += obj->o_ac; |
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72 when R_ADDWISDOM: |
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73 pstats.s_wisdom += obj->o_ac; |
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74 when R_SEEINVIS: |
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75 turn_on(player, CANSEE); |
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76 msg("Your eyes begin to tingle"); |
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77 light(&hero); |
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78 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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79 when R_AGGR: |
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80 aggravate(TRUE, TRUE); |
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81 when R_WARMTH: |
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82 turn_on(player, NOCOLD); |
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83 when R_FIRE: |
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84 turn_on(player, NOFIRE); |
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85 when R_LIGHT: { |
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86 if(roomin(&hero) != NULL) { |
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87 light(&hero); |
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88 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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89 } |
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90 } |
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91 when R_SEARCH: |
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