Mercurial > hg > early-roguelike
annotate rogue4/move.c @ 223:0e99eade579c
Generate text documentation from the troff source files.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
author | John "Elwin" Edwards |
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date | Sun, 21 Feb 2016 20:47:12 -0500 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 4.24 (Berkeley) 5/12/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * Used to hold the new hero position |
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19 */ |
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20 |
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21 coord nh; |
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22 |
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23 /* |
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24 * do_run: |
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25 * Start the hero running |
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26 */ |
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27 do_run(ch) |
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28 char ch; |
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29 { |
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30 running = TRUE; |
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31 after = FALSE; |
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32 runch = ch; |
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33 } |
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34 |
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35 /* |
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36 * do_move: |
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37 * Check to see that a move is legal. If it is handle the |
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38 * consequences (fighting, picking up, etc.) |
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39 */ |
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40 do_move(dy, dx) |
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41 int dy, dx; |
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42 { |
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43 register char ch, fl; |
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44 |
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45 firstmove = FALSE; |
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46 if (no_move) |
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47 { |
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48 no_move--; |
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49 msg("you are still stuck in the bear trap"); |
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50 return; |
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51 } |
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52 /* |
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53 * Do a confused move (maybe) |
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54 */ |
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55 if (on(player, ISHUH) && rnd(5) != 0) |
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56 { |
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57 nh = *rndmove(&player); |
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58 if (ce(nh, hero)) |
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59 { |
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60 after = FALSE; |
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61 running = FALSE; |
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62 return; |
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63 } |
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64 } |
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65 else |
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66 { |
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67 over: |
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68 nh.y = hero.y + dy; |
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69 nh.x = hero.x + dx; |
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70 } |
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71 |
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72 /* |
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73 * Check if he tried to move off the screen or make an illegal |
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74 * diagonal move, and stop him if he did. |
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75 */ |
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76 if (nh.x < 0 || nh.x > COLS-1 || nh.y < 1 || nh.y > LINES - 2) |
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77 goto hit_bound; |
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78 if (!diag_ok(&hero, &nh)) |
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79 { |
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80 after = FALSE; |
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81 running = FALSE; |
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82 return; |
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83 } |
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84 if (running && ce(hero, nh)) |
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85 after = running = FALSE; |
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86 fl = flat(nh.y, nh.x); |
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87 ch = winat(nh.y, nh.x); |
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88 if (!(fl & F_REAL) && ch == FLOOR) |
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89 { |
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90 chat(nh.y, nh.x) = ch = TRAP; |
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91 flat(nh.y, nh.x) |= F_REAL; |
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92 } |
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93 else |
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94 if (on(player, ISHELD) && ch != 'F') |
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95 { |
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96 msg("you are being held"); |
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97 return; |
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98 } |
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99 switch (ch) |
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100 { |
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101 case ' ': |
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102 case '|': |
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103 case '-': |
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104 hit_bound: |
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105 if (passgo && running && (proom->r_flags & ISGONE) |
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106 && !on(player, ISBLIND)) |