Mercurial > hg > early-roguelike
annotate rogue4/prob.c @ 223:0e99eade579c
Generate text documentation from the troff source files.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
author | John "Elwin" Edwards |
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date | Sun, 21 Feb 2016 20:47:12 -0500 |
parents | 9535a08ddc39 |
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rev | line source |
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12
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1 /* |
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2 * |
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3 * Rogue: Exploring the Dungeons of Doom |
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4 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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5 * All rights reserved. |
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6 * |
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7 * See the file LICENSE.TXT for full copyright and licensing information. |
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8 */ |
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9 |
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10 # include <curses.h> |
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11 # include "rogue.h" |
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12 |
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13 # undef max |
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14 |
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15 # define TRIES 10000 |
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16 |
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17 static char *sccsid = "@(#)prob.c 1.3 (Berkeley) 12/17/81"; |
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18 |
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19 main(ac, av) |
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20 int ac; |
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21 char **av; |
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22 { |
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23 register unsigned int prob, prob2, exp; |
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24 register struct monster *mp; |
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25 register unsigned int max, min, i; |
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26 register unsigned int max2, min2; |
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27 |
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28 printf("%17.17s ----experience--- ----hit points---\n", ""); |
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29 printf("%17.17s %7s %4s %4s %7s %4s %4s lvl\n", "monster", "avg", "min", "max", "avg", "min", "max", "max hp"); |
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30 seed = 0; |
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31 for (mp = monsters; mp < &monsters[26]; mp++) { |
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32 i = TRIES; |
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33 prob2 = prob = 0; |
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34 min2 = min = 30000; |
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35 max2 = max = 0; |
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36 while (i--) { |
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37 if ((exp = roll(mp->m_stats.s_lvl, 8)) < min2) |
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38 min2 = exp; |
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39 if (exp > max2) |
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40 max2 = exp; |
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41 prob2 += exp; |
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42 mp->m_stats.s_maxhp = exp; |
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43 if ((exp = mp->m_stats.s_exp + exp_add(mp)) < min) |
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44 min = exp; |
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45 if (exp > max) |
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46 max = exp; |
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47 prob += exp; |
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48 } |
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49 printf("%17.17s: %7.2f %4d %4d %7.2f %4d %4d %3d\n", mp->m_name, ((double) prob) / TRIES, min, max, ((double) prob2) / TRIES, min2, max2, mp->m_stats.s_lvl); |
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50 fflush(stdout); |
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51 } |
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52 } |
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53 |
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54 exp_add(mp) |
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55 register struct monster *mp; |
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56 { |
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57 register unsigned int mod; |
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58 |
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59 if (mp->m_stats.s_lvl == 1) |
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60 mod = mp->m_stats.s_maxhp / 8; |
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61 else |
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62 mod = mp->m_stats.s_maxhp / 6; |
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63 if (mp->m_stats.s_lvl > 9) |
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64 mod *= 20; |
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65 else if (mp->m_stats.s_lvl > 6) |
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66 mod *= 4; |
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67 return mod; |
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68 } |
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69 |
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70 /* |
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71 * roll: |
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72 * roll a number of dice |
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73 */ |
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74 roll(number, sides) |
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75 register unsigned int number, sides; |
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76 { |
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77 register unsigned int dtotal = 0; |
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78 |
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79 dtotal = number; |
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80 while (number--) |
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81 dtotal += rnd(sides); |
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82 return dtotal; |
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83 } |
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84 |
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85 /* |
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86 * rnd: |
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87 * Pick a very random number. |
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88 */ |
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89 |
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90 |
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91 rnd(range) |
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92 register unsigned int range; |
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93 { |
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94 |
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95 return RN % range; |
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96 } |