annotate rogue4/things.c @ 223:0e99eade579c

Generate text documentation from the troff source files. This is done by make, in the 'docs' target, which is now part of the normal build process. Unfortunately, not all the games include troff sources. Getting decent HTML output from groff is still a difficult process which will not be attempted at this time. There are a few bugs in the 'install' and 'uninstall' rules. Not to mention that the documentation is sometimes inaccurate.
author John "Elwin" Edwards
date Sun, 21 Feb 2016 20:47:12 -0500
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Contains functions for dealing with things like potions, scrolls,
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3 * and other items.
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4 *
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5 * @(#)things.c 4.26 (Berkeley) 5/18/82
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 bool got_genocide = FALSE;
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20
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21 /*
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22 * inv_name:
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23 * Return the name of something as it would appear in an
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24 * inventory.
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25 */
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26 char *
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27 inv_name(obj, drop)
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28 register THING *obj;
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29 register bool drop;
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30 {
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31 register char *pb;
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32
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33 pb = prbuf;
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34 switch (obj->o_type)
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35 {
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36 case SCROLL:
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37 if (obj->o_count == 1)
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38 {
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39 strcpy(pb, "A scroll ");
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40 pb = &prbuf[9];
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41 }
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42 else
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43 {
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44 sprintf(pb, "%d scrolls ", obj->o_count);
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45 pb = &prbuf[strlen(prbuf)];
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46 }
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47 if (s_know[obj->o_which])
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48 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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49 else if (s_guess[obj->o_which])
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50 sprintf(pb, "called %s", s_guess[obj->o_which]);
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51 else
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52 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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53 when POTION:
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54 if (obj->o_count == 1)
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55 {
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56 strcpy(pb, "A potion ");
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57 pb = &prbuf[9];
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58 }
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59 else
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60 {
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61 sprintf(pb, "%d potions ", obj->o_count);
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62 pb = &pb[strlen(prbuf)];
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63 }
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64 if (p_know[obj->o_which])
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65 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name,
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66 p_colors[obj->o_which]);
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67 else if (p_guess[obj->o_which])
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68 sprintf(pb, "called %s(%s)", p_guess[obj->o_which],
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69 p_colors[obj->o_which]);
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70 else if (obj->o_count == 1)
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71 sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]),
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72 p_colors[obj->o_which]);
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73 else
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74 sprintf(prbuf, "%d %s potions", obj->o_count,
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75 p_colors[obj->o_which]);
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76 when FOOD:
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77 if (obj->o_which == 1)
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78 if (obj->o_count == 1)
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79 sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
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80 else
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81 sprintf(pb, "%d %ss", obj->o_count, fruit);
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82 else
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83 if (obj->o_count == 1)
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84 strcpy(pb, "Some food");
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85 else
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86 sprintf(pb, "%d rations of food", obj->o_count);
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87 when WEAPON:
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88 if (obj->o_count > 1)
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89 sprintf(pb, "%d ", obj->o_count);
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90 else
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91 sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which]));
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92 pb = &prbuf[strlen(prbuf)];
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93 if (obj->o_flags & ISKNOW)
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94 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON),
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95 w_names[obj->o_which]);
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96 else
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97 sprintf(pb, "%s", w_names[obj->o_which]);
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98 if (obj->o_count > 1)
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99 strcat(pb, "s");
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100 when ARMOR:
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101 if (obj->o_flags & ISKNOW)
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102 {
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103 sprintf(pb, "%s %s [",
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104 num(a_class[obj->o_which] - obj->o_ac, 0, ARMOR),