Mercurial > hg > early-roguelike
annotate rogue4/things.c @ 223:0e99eade579c
Generate text documentation from the troff source files.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
author | John "Elwin" Edwards |
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date | Sun, 21 Feb 2016 20:47:12 -0500 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Contains functions for dealing with things like potions, scrolls, |
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3 * and other items. |
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4 * |
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5 * @(#)things.c 4.26 (Berkeley) 5/18/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 bool got_genocide = FALSE; |
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20 |
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21 /* |
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22 * inv_name: |
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23 * Return the name of something as it would appear in an |
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24 * inventory. |
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25 */ |
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26 char * |
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27 inv_name(obj, drop) |
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28 register THING *obj; |
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29 register bool drop; |
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30 { |
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31 register char *pb; |
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32 |
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33 pb = prbuf; |
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34 switch (obj->o_type) |
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35 { |
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36 case SCROLL: |
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37 if (obj->o_count == 1) |
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38 { |
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39 strcpy(pb, "A scroll "); |
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40 pb = &prbuf[9]; |
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41 } |
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42 else |
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43 { |
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44 sprintf(pb, "%d scrolls ", obj->o_count); |
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45 pb = &prbuf[strlen(prbuf)]; |
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46 } |
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47 if (s_know[obj->o_which]) |
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48 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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49 else if (s_guess[obj->o_which]) |
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50 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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51 else |
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52 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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53 when POTION: |
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54 if (obj->o_count == 1) |
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55 { |
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56 strcpy(pb, "A potion "); |
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57 pb = &prbuf[9]; |
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58 } |
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59 else |
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60 { |
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61 sprintf(pb, "%d potions ", obj->o_count); |
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62 pb = &pb[strlen(prbuf)]; |
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63 } |
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64 if (p_know[obj->o_which]) |
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65 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name, |
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66 p_colors[obj->o_which]); |
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67 else if (p_guess[obj->o_which]) |
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68 sprintf(pb, "called %s(%s)", p_guess[obj->o_which], |
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69 p_colors[obj->o_which]); |
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70 else if (obj->o_count == 1) |
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71 sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]), |
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72 p_colors[obj->o_which]); |
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73 else |
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74 sprintf(prbuf, "%d %s potions", obj->o_count, |
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75 p_colors[obj->o_which]); |
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76 when FOOD: |
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77 if (obj->o_which == 1) |
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78 if (obj->o_count == 1) |
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79 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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80 else |
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81 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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82 else |
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83 if (obj->o_count == 1) |
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84 strcpy(pb, "Some food"); |
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85 else |
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86 sprintf(pb, "%d rations of food", obj->o_count); |
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87 when WEAPON: |
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88 if (obj->o_count > 1) |
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89 sprintf(pb, "%d ", obj->o_count); |
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90 else |
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91 sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which])); |
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92 pb = &prbuf[strlen(prbuf)]; |
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93 if (obj->o_flags & ISKNOW) |
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94 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON), |
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95 w_names[obj->o_which]); |
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96 else |
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97 sprintf(pb, "%s", w_names[obj->o_which]); |
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98 if (obj->o_count > 1) |
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99 strcat(pb, "s"); |
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100 when ARMOR: |
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101 if (obj->o_flags & ISKNOW) |
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102 { |
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103 sprintf(pb, "%s %s [", |
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104 num(a_class[obj->o_which] - obj->o_ac, 0, ARMOR), |