annotate rogue4/wizard.c @ 223:0e99eade579c

Generate text documentation from the troff source files. This is done by make, in the 'docs' target, which is now part of the normal build process. Unfortunately, not all the games include troff sources. Getting decent HTML output from groff is still a difficult process which will not be attempted at this time. There are a few bugs in the 'install' and 'uninstall' rules. Not to mention that the documentation is sometimes inaccurate.
author John "Elwin" Edwards
date Sun, 21 Feb 2016 20:47:12 -0500
parents 00e90f1bffd6
children 1b73a8641b37
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1
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2 /*
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3 * Special wizard commands (some of which are also non-wizard commands
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4 * under strange circumstances)
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5 *
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6 * @(#)wizard.c 4.14 (Berkeley) 1/26/82
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7 */
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8
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9 #include <curses.h>
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10 #include <ctype.h>
25
00e90f1bffd6 Add a file include
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11 #include <stdlib.h>
12
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12 #include <string.h>
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13 #include "rogue.h"
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14
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15 /*
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16 * whatis:
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17 * What a certin object is
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18 */
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19 whatis(insist)
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20 bool insist;
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21 {
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22 register THING *obj;
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23
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24 if (pack == NULL)
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25 {
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26 msg("You don't have anything in your pack to identify");
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27 return;
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28 }
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29
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30 for (;;)
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31 if ((obj = get_item("identify", 0)) == NULL && insist)
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32 msg("You must identify something");
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33 else
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34 break;
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35
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36 if (!insist && obj == NULL)
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37 return;
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38
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39 switch (obj->o_type)
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40 {
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41 case SCROLL:
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42 s_know[obj->o_which] = TRUE;
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43 if (s_guess[obj->o_which])
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44 {
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45 free(s_guess[obj->o_which]);
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46 s_guess[obj->o_which] = NULL;
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47 }
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48 when POTION:
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49 p_know[obj->o_which] = TRUE;
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50 if (p_guess[obj->o_which])
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51 {
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52 free(p_guess[obj->o_which]);
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53 p_guess[obj->o_which] = NULL;
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54 }
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55 when STICK:
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56 ws_know[obj->o_which] = TRUE;
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57 obj->o_flags |= ISKNOW;
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58 if (ws_guess[obj->o_which])
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59 {
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60 free(ws_guess[obj->o_which]);
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61 ws_guess[obj->o_which] = NULL;
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62 }
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63 when WEAPON:
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64 case ARMOR:
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65 obj->o_flags |= ISKNOW;
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66 when RING:
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67 r_know[obj->o_which] = TRUE;
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68 obj->o_flags |= ISKNOW;
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69 if (r_guess[obj->o_which])
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70 {
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71 free(r_guess[obj->o_which]);
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72 r_guess[obj->o_which] = NULL;
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73 }
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74 }
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75 msg(inv_name(obj, FALSE));
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76 }
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77
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78 #ifdef WIZARD
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79 /*
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80 * create_obj:
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81 * Wizard command for getting anything he wants
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82 */
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83 create_obj()
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84 {
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85 register THING *obj;
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86 register char ch, bless;
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87
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88 obj = new_item();
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89 msg("type of item: ");
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90 obj->o_type = readchar();
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91 mpos = 0;
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92 msg("which %c do you want? (0-f)", obj->o_type);
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93 obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10);
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94 obj->o_group = 0;
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95 obj->o_count = 1;
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96 mpos = 0;
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97 if (obj->o_type == WEAPON || obj->o_type == ARMOR)
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98 {
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99 msg("blessing? (+,-,n)");
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100 bless = readchar();
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101 mpos = 0;
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102 if (bless == '-')
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103 obj->o_flags |= ISCURSED;
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104 if (obj->o_type == WEAPON)
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105 {