Mercurial > hg > early-roguelike
annotate srogue/disply.c @ 223:0e99eade579c
Generate text documentation from the troff source files.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
author | John "Elwin" Edwards |
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date | Sun, 21 Feb 2016 20:47:12 -0500 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * various display routines and flag checking functions |
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3 * |
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4 * @(#)disply.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include <ctype.h> |
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15 #include "rogue.ext" |
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16 |
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17 /* |
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18 * displevl: |
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19 * Display detailed level for wizard and scroll |
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20 */ |
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21 displevl() |
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22 { |
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23 reg char ch, mch; |
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24 reg int i,j; |
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25 reg struct room *rp; |
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26 |
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27 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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28 rp->r_flags &= ~ISDARK; |
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29 |
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30 for (i = 0; i < LINES - 2; i++) { |
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31 for (j = 0; j < COLS - 1; j++) { |
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32 ch = mvinch(i,j); |
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33 if (isatrap(ch)) { |
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34 struct trap *what; |
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35 |
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36 what = trap_at(i, j); |
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37 if (what != NULL) |
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38 what->tr_flags |= ISFOUND; |
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39 } |
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40 else if (ch == SECRETDOOR) { |
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41 ch = DOOR; |
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42 mvaddch(i, j, ch); |
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43 } |
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44 else if (illeg_ch(ch)) { |
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45 ch = FLOOR; |
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46 mvaddch(i, j, ch); |
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47 } |
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48 if (mvwinch(mw, i, j) != ' ') { |
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49 struct linked_list *what; |
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50 struct thing *it; |
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51 |
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52 what = find_mons(i, j); |
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53 if (what == NULL) { |
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54 ch = FLOOR; |
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55 mvaddch(i, j, ch); |
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56 } |
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57 else { |
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58 it = THINGPTR(what); |
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59 it->t_oldch = ch; |
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60 } |
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61 } |
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62 mch = mvwinch(cw, i, j); |
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63 if (isalpha(mch)) |
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64 ch = mch; |
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65 mvwaddch(cw, i, j, ch); |
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66 } |
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67 } |
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68 nochange = FALSE; /* display status again */ |
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69 draw(cw); |
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70 } |
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71 |
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72 /* |
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73 * dispmons: |
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74 * Show monsters for wizard and potion |
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75 */ |
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76 dispmons() |
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77 { |
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78 reg int ch, y, x; |
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79 reg struct thing *it; |
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80 reg struct linked_list *item; |
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81 |
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82 for (item = mlist; item != NULL; item = next(item)) { |
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83 it = THINGPTR(item); |
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84 y = it->t_pos.y; |
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85 x = it->t_pos.x; |
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86 mvwaddch(cw, y, x, it->t_type); |
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87 it->t_flags |= ISFOUND; |
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88 if (it->t_type == 'M') /* if a mimic */ |
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89 it->t_disguise = 'M'; /* give it away */ |
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90 } |
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91 draw(cw); |
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92 } |
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93 |
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94 /* |
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95 * winat: |
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96 * Get whatever character is at a location on the screen |
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97 */ |
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98 winat(y, x) |
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99 int x, y; |
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100 { |
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101 reg char ch; |
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102 |
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103 if (mvwinch(mw,y,x) == ' ') |
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104 ch = mvinch(y, x); /* non-monsters */ |
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105 else |
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106 ch = winch(mw); /* monsters */ |