Mercurial > hg > early-roguelike
annotate xrogue/scrolls.c @ 223:0e99eade579c
Generate text documentation from the troff source files.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
author | John "Elwin" Edwards |
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date | Sun, 21 Feb 2016 20:47:12 -0500 |
parents | 0298a68cc179 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 scrolls.c - Functions for dealing with scrolls |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
133
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20 #include <curses.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * let the hero get rid of some type of monster |
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26 */ |
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27 |
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28 genocide() |
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29 { |
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30 register struct linked_list *ip; |
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31 register struct thing *mp; |
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32 register struct linked_list *nip; |
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33 /* cannot genocide any uniques */ |
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34 register int num_monst = NUMMONST-NUMUNIQUE-NUMDINOS; |
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35 register int which_monst; |
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36 |
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37 which_monst = makemonster(FALSE, "wipe out"); |
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38 if (which_monst <= 0 || which_monst >= num_monst) { |
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39 msg(""); |
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40 return; |
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41 } |
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42 |
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43 /* Remove this monster from the present level */ |
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44 for (ip = mlist; ip; ip = nip) { |
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45 mp = THINGPTR(ip); |
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46 nip = next(ip); |
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47 if (mp->t_index == which_monst) { |
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48 killed(ip, FALSE, FALSE, TRUE); |
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49 } |
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50 } |
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51 |
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52 /* Remove from available monsters */ |
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53 monsters[which_monst].m_normal = FALSE; |
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54 monsters[which_monst].m_wander = FALSE; |
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55 mpos = 0; |
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56 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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57 } |
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58 |
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59 read_scroll(which, flag, is_scroll) |
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60 register int which; |
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61 int flag; |
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62 bool is_scroll; |
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63 { |
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64 register struct object *obj = NULL, *nobj; |
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65 register struct linked_list *item, *nitem; |
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66 register int i,j; |
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67 register unsigned char ch, nch; |
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68 bool cursed, blessed; |
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69 |
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70 blessed = FALSE; |
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71 cursed = FALSE; |
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72 item = NULL; |
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73 |
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74 if (which < 0) { |
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75 if (on(player, ISBLIND)) { |
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76 msg("You can't see to read anything!"); |
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77 return; |
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78 } |
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79 if (on(player, ISINWALL)) { |
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80 msg("You can't see the scroll while inside rock!"); |
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81 return; |
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82 } |
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83 |
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84 /* This is a scroll or book. */ |
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85 if (player.t_action != C_READ) { |
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86 int units; |
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87 |
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88 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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89 |
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90 /* |
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91 * Make certain that it is somethings that we want to read |
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92 */ |