annotate xrogue/sticks.c @ 223:0e99eade579c

Generate text documentation from the troff source files. This is done by make, in the 'docs' target, which is now part of the normal build process. Unfortunately, not all the games include troff sources. Getting decent HTML output from groff is still a difficult process which will not be attempted at this time. There are a few bugs in the 'install' and 'uninstall' rules. Not to mention that the documentation is sometimes inaccurate.
author John "Elwin" Edwards
date Sun, 21 Feb 2016 20:47:12 -0500
parents ce0cf824c192
children f54901b9c39b
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133
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1 /*
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2 sticks.c - Functions to implement the various sticks one might find
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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ce0cf824c192 xrogue: add missing includes.
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * zap a stick and see what happens
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26 */
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27
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28 do_zap(zapper, obj, direction, which, flags)
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29 struct thing *zapper;
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30 struct object *obj;
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31 coord *direction;
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32 int which;
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33 int flags;
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34 {
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35 register struct linked_list *item = NULL;
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36 register struct thing *tp;
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37 register int y = 0, x = 0, bonus;
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38 struct linked_list *nitem;
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39 struct object *nobj;
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40 bool cursed, blessed, is_player = FALSE;
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41 char *mname = NULL;
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42
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43 cursed = flags & ISCURSED;
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44 blessed = flags & ISBLESSED;
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45
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46 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */
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47 if (obj->o_charges < 1) {
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48 msg(nothing);
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49 return;
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50 }
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51 obj->o_charges--;
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52 }
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53 if (which == WS_WONDER) {
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54 switch (rnd(19)) {
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55 case 0: which = WS_ELECT;
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56 when 1: which = WS_FIRE;
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57 when 2: which = WS_COLD;
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58 when 3: which = WS_POLYMORPH;
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59 when 4: which = WS_MISSILE;
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60 when 5: which = WS_SLOW_M;
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61 when 6: which = WS_TELMON;
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62 when 7: which = WS_CANCEL;
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63 when 8: which = WS_CONFMON;
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64 when 9: which = WS_DISINTEGRATE;
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65 when 10: which = WS_PETRIFY;
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66 when 11: which = WS_PARALYZE;
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67 when 12: which = WS_MDEG;
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68 when 13: which = WS_FEAR;
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69 when 14: which = WS_CURING;
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70 when 15: which = WS_LIGHT;
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71 when 16: which = WS_HIT;
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72 when 17: which = WS_DRAIN;
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73 when 18: which = WS_CHARGE;
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74 }
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75 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){
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76 cursed = TRUE;
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77 blessed = FALSE;
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78 }
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79 }
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80
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81 tp = NULL;
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82 switch (which) {
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83 case WS_POLYMORPH:
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84 case WS_SLOW_M:
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85 case WS_TELMON:
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86 case WS_CANCEL:
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87 case WS_CONFMON:
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88 case WS_DISINTEGRATE:
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89 case WS_PETRIFY:
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90 case WS_PARALYZE:
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91 case WS_MDEG:
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92 case WS_FEAR:
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