Mercurial > hg > early-roguelike
annotate arogue5/rings.c @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 09 Aug 2012 22:58:48 +0000 |
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children | c49f7927b0fa |
rev | line source |
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63
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1 /* |
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2 * routines dealing specifically with rings |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * how much food does this ring use up? |
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20 */ |
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21 ring_eat(hand) |
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22 register int hand; |
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23 { |
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24 if (cur_ring[hand] == NULL) |
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25 return 0; |
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26 switch (cur_ring[hand]->o_which) { |
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27 case R_VAMPREGEN: |
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28 return 3; |
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29 case R_REGEN: |
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30 return 2; |
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31 case R_HEALTH: |
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32 case R_SUSABILITY: |
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33 return 1; |
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34 case R_SEARCH: |
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35 case R_SEEINVIS: |
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36 return (rnd(100) < 33); |
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37 case R_DIGEST: |
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38 if (cur_ring[hand]->o_ac >= 0) |
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39 return (-(cur_ring[hand]->o_ac)-1); |
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40 else |
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41 return (-(cur_ring[hand]->o_ac)); |
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42 } |
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43 return 0; |
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44 } |
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45 |
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46 ring_on(obj) |
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47 register struct object *obj; |
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48 { |
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49 register int save_max; |
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50 char buf[LINELEN]; |
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51 |
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52 /* |
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53 * Calculate the effect it has on the poor guy. |
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54 */ |
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55 switch (obj->o_which) |
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56 { |
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57 case R_ADDSTR: |
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58 save_max = max_stats.s_str; |
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59 chg_str(obj->o_ac); |
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60 max_stats.s_str = save_max; |
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61 when R_ADDHIT: |
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62 pstats.s_dext += obj->o_ac; |
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63 when R_ADDINTEL: |
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64 pstats.s_intel += obj->o_ac; |
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65 when R_ADDWISDOM: |
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66 pstats.s_wisdom += obj->o_ac; |
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67 when R_SEEINVIS: |
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68 turn_on(player, CANSEE); |
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69 msg("Your eyes begin to tingle"); |
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70 light(&hero); |
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71 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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72 when R_AGGR: |
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73 aggravate(); |
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74 when R_WARMTH: |
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75 turn_on(player, NOCOLD); |
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76 when R_FIRE: |
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77 turn_on(player, NOFIRE); |
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78 when R_LIGHT: { |
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79 if(roomin(&hero) != NULL) { |
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80 light(&hero); |
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81 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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82 } |
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83 } |
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84 when R_SEARCH: |
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85 daemon(ring_search, 0, AFTER); |
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86 when R_TELEPORT: |
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87 daemon(ring_teleport, 0, AFTER); |
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88 } |
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89 status(FALSE); |
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90 if (r_know[obj->o_which] && r_guess[obj->o_which]) |
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91 { |
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92 free(r_guess[obj->o_which]); |
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93 r_guess[obj->o_which] = NULL; |
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94 } |
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95 else if (!r_know[obj->o_which] && |
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96 askme && |
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97 (obj->o_flags & ISKNOW) == 0 && |
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98 r_guess[obj->o_which] == NULL) { |
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99 msg(terse ? "Call it: " : "What do you want to call it? "); |
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100 if (get_str(buf, cw) == NORM) |
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101 { |
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102 r_guess[obj->o_which] = new((unsigned int) strlen(buf) + 1); |
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103 strcpy(r_guess[obj->o_which], buf); |